Founded in 1997 in a converted textile factory in Montreal's Mile End neighborhood, Ubisoft Montreal began as an ambitious experiment in global game development expansion, supported by government subsidies aimed at creating new multimedia jobs in Quebec. Starting with just 50 employees and initially focused on low-profile children's games, the studio achieved its breakthrough with the acclaimed stealth-action title Tom Clancy's Splinter Cell in 2002 and the innovative Prince of Persia: The Sands of Time in 2003. From these early successes, Ubisoft Montreal evolved into the creative powerhouse behind some of gaming's most beloved and influential franchises, including Assassin's Creed, Far Cry, Watch Dogs, and the Tom Clancy series. With over 4,000 employees as of 2022, the studio has grown to become the world's largest game development facility, pioneering advanced open-world game design and setting new standards for historical authenticity and immersive storytelling. Beyond creating blockbuster entertainment, Ubisoft Montreal has fundamentally transformed its home city into a global gaming capital, attracting numerous other developers and publishers to establish operations in Montreal and cementing the region's reputation as a creative hub for interactive entertainment.