Founded as a Mexican marketing agency specializing in large-scale corporate installations and events, Squad transformed from an unlikely source into one of indie gaming's most celebrated success stories through pure serendipity and creative vision. When Brazilian developer Felipe Falanghe joined the company in 2010 to help model complex marketing projects, co-founders Adrian Goya and Ezequiel Ayarza made a fateful decision that would change gaming history—instead of accepting Falanghe's resignation, they gave him six months to pursue his passion project of creating a space flight simulator. What began as a humble concept for launching rockets in simple parabolic arcs evolved into Kerbal Space Program, first released publicly in June 2011, which captured the imagination of millions with its blend of realistic orbital physics, charming green alien characters, and emergent gameplay that taught players actual rocket science through trial and delightful error. Operating from Mexico with a small, passionate team largely recruited from the game's own community, Squad nurtured KSP through over a decade of continuous development, creating educational partnerships with NASA and ESA while building one of gaming's most dedicated and creative modding communities. After being acquired by Take-Two Interactive and formally ending sustained development on the original KSP in 2021, Squad's legacy endures as proof that sometimes the most extraordinary games come from the most unexpected places, created by people brave enough to let passion projects flourish in the most unlikely circumstances.