Sid Meier's Civilization A New Dawn - Board Game


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Sid Meier's Civilization A New Dawn - Board Game

Sid Meier's Civilization: A New Dawn brings the sweep of the legendary strategy series to the tabletop, casting two to four players as history's great leaders racing to build the empire that defines an age. Designed by James Kniffen, this turn-based game distills the grand scope of building a civilization into a tight, decision-rich experience that plays in roughly one to two hours.

A Tabletop Take on a Strategy Legend

Drawing on the groundbreaking video game franchise, A New Dawn reimagines empire-building as a board game where every choice carries weight. Each leader begins with a unique special ability and a personalized focus setup drawn from their nation's historical pursuits, giving every player a distinct edge from the opening turn. You construct your world from modular map tiles, seeding it with barbarians, natural resources, and city-states before the first caravan ever rolls out.

The Focus Bar at the Heart of Every Turn

The genius of A New Dawn lives in its focus row, a line of five cards that shapes how your nation spends its time. Cards shift toward the fifth slot turn by turn, and a card resolved deeper in the row carries far greater impact than one used early, rewarding patience and planning. Mastering when to act and when to let an ambition build is the strategic core that keeps the game engaging across repeated plays.

Five Paths to a Thriving Empire

Culture and Science
Culture cards let you place control tokens to expand your borders and claim valuable terrain, while science advances your tech dial to unlock new capabilities. Together they form the backbone of a peaceful, knowledge-driven society that grows quietly but relentlessly.
Economy and Industry
Economy cards send caravans out to trade with city-states and rival cities, opening diplomatic and commercial avenues across the map. Industry cards let you found new cities or raise world wonders, each granting a powerful ongoing ability to whoever controls it.
Military Might
Military cards give you the tools to reinforce your defenses or strike outward, repelling barbarians, seizing city-states, and capturing rival territory. A well-timed campaign can claim an opponent's loot and wonders, reshaping the balance of power in a single bold move.

Racing Toward Victory

Three victory cards sit beside the map at the start of every game, each offering competing agendas tied to culture, science, economy, industry, and military achievement. The first leader to complete one agenda on each of the three cards wins, ensuring no two games follow the same path to triumph. World events triggered by the event dial keep the map in motion, throwing fresh challenges at every player as the ages turn.

Settle In and Shape History

Whether you favor the quiet ascent of a cultural powerhouse or the decisive sweep of a conquering army, A New Dawn hands you the levers of a rising nation and asks how you will leave your mark. Gather two to four players, choose your leader, and discover what kind of civilization you will build when the world is yours to shape.

Sid Meier's Civilization A New Dawn - Board Game - How to Play

Product Details

Publisher
Fantasy Flight Games
Release
November 24, 2017
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