Founded in 1986 by Christopher Weaver in Bethesda, Maryland—literally naming the company after his kitchen table location—Bethesda Softworks began as a pioneering developer that created the first physics-based sports simulation with Gridiron!, which impressed Electronic Arts enough to collaborate on the original John Madden Football. Through the turbulent early years of experimenting across multiple genres and facing near-bankruptcy in the late 1990s, Bethesda found salvation in The Elder Scrolls series, beginning with Arena in 1994, which established their reputation for creating vast, immersive open-world RPGs that would become their signature. Following the strategic reorganization under ZeniMax Media in 1999 and the establishment of Bethesda Game Studios as a separate development entity in 2001, Bethesda Softworks evolved into a world-class publisher responsible for some of gaming's most beloved franchises, including The Elder Scrolls, Fallout (acquired from Interplay), Doom, and Wolfenstein through strategic studio acquisitions like id Software. Now operating as part of Microsoft Gaming since the 2021 acquisition while maintaining independent operations, Bethesda Softworks has published four consecutive "Game of the Year" winners and established itself as the premier publisher for ambitious, narrative-driven experiences that push the boundaries of what single-player RPGs can achieve. With a portfolio spanning from the epic fantasy realms of Tamriel to the post-apocalyptic wastelands of Fallout and the cosmic frontiers of Starfield, Bethesda continues to champion the development of games that offer players unprecedented freedom to explore, create, and define their own legendary adventures.