{"title":"XCOM Games","description":"\u003cp\u003eXCOM is the legendary turn-based tactical strategy franchise that pits humanity against overwhelming alien invasions, challenging players to command an elite paramilitary organization in a desperate fight for Earth's survival through tense, methodical combat and high-stakes strategic decision-making. Originally created by Julian Gollop with the groundbreaking 1994 classic UFO: Enemy Unknown (released as X-COM: UFO Defense in North America), the franchise was masterfully revived and modernized by Firaxis Games in 2012, introducing a new generation to its uniquely punishing yet deeply rewarding blend of tactical warfare and global resource management. Known for its dual-layered gameplay, XCOM tasks players with both commanding squads of soldiers in turn-based tactical battles against alien threats and managing the broader strategic war effort from a central base, balancing research, engineering, funding, and the defense of nations against the encroaching extraterrestrial menace. The series is celebrated for its brutal difficulty, permadeath mechanics where fallen soldiers are lost forever, and the emotional investment players develop for their customizable troops who grow from green rookies into battle-hardened veterans through the fights they survive - making every tactical decision carry genuine weight and every loss sting deeply. The modern franchise includes the acclaimed XCOM: Enemy Unknown and its Enemy Within expansion that revitalized the series, the exceptional XCOM 2 which flipped the premise by casting players as a resistance force fighting to liberate an Earth already under alien occupation, and the War of the Chosen expansion widely regarded as one of the finest strategy expansions ever created, alongside spin-offs like the real-time XCOM: Chimera Squad. Each game delivers tense tactical combat emphasizing cover, positioning, flanking, and careful use of soldier abilities across diverse classes like Rangers, Sharpshooters, Grenadiers, and Specialists, where a single mistake or unlucky shot can cascade into disaster, rewarding careful planning and adaptability. The series excels at generating emergent, unscripted stories through its gameplay, where desperate last stands, clutch victories, and heartbreaking losses create memorable narratives unique to each player's campaign. With its combination of deep tactical combat, strategic base management, high-stakes permadeath consequences, extensive soldier customization that fosters personal attachment, and robust modding community that has extended the experience with total conversions and enhancements, XCOM appeals to strategy enthusiasts, tactical combat lovers, sci-fi fans, and anyone seeking challenging gameplay that rewards patience, planning, and nerves of steel. Whether you're drawn to nail-biting tactical firefights against terrifying alien foes, the strategic challenge of managing a global war effort with limited resources, the emotional investment of guiding customized soldiers through a brutal campaign, or the thrill of emergent stories born from triumph and tragedy, the XCOM franchise offers an unparalleled tactical strategy experience that has defined the genre and continues to set the standard for turn-based warfare against the unknown.\u003c\/p\u003e","products":[{"product_id":"xcom-2-steam-cd-key","title":"XCOM 2","description":"\u003cp class=\"lead\"\u003eXCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year — and it begins with the war already lost. Twenty years after world leaders offered an unconditional surrender, aliens rule Earth from shining megacities that promise a brilliant future while concealing a sinister agenda. The scattered remnants of XCOM are humanity's last hope, and this time the resistance fights from the shadows.\u003c\/p\u003e\n\n\u003ch2\u003eCommand From the Shadows\u003c\/h2\u003e\n\u003cp\u003eYour new headquarters is the Avenger, a captured alien supply craft converted into XCOM's mobile base of operations. The strategy layer is open-ended: you decide where to guide your strike team, which regions of the world to contact, how to grow popular support for the resistance, and when to strike back before an enemy counter-operation becomes a catastrophe. Staying mobile is not a luxury — it is how XCOM survives.\u003c\/p\u003e\n\n\u003ch2\u003eTactical Guerrilla Combat\u003c\/h2\u003e\n\u003cp\u003eOn the ground, XCOM 2 sharpens the series' turn-based combat into an ambush doctrine. Squads begin many missions concealed, free to position carefully and choose the moment the fight starts. Spring coordinated attacks on ADVENT patrols, loot fallen enemies for precious gear and artifacts, rescue VIPs from occupied cities, and carry wounded comrades to the extraction point when a mission turns against you. Every decision carries weight, because in XCOM death is permanent.\u003c\/p\u003e\n\n\u003ch2\u003eA New Breed of Enemy\u003c\/h2\u003e\n\u003cp\u003eThe occupation fields a diverse cast of enemies, from powerful new alien species to ADVENT, the enforcers of the regime. Hulking Mutons, venomous Vipers and regal Archons each pose a distinct tactical challenge, and no two engagements pressure your squad the same way. The tactic that carried yesterday's mission can write tomorrow's casualty report.\u003c\/p\u003e\n\n\u003ch2\u003eResearch, Develop and Upgrade\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eConfigure and build rooms on the Avenger to give XCOM new capabilities on the battlefield, shaping your headquarters around the way you want to fight this war.\u003c\/li\u003e\n\u003cli\u003ePut your Scientists and Engineers to work researching alien technology, turning recovered artifacts and salvage into weapons and armor that fit your preferred tactics.\u003c\/li\u003e\n\u003cli\u003eTrain five soldier classes, each with its own skill tree, into specialists for your tactical plan — then customize their weapons, armor and appearance until the roster feels like your own.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eNo Two Campaigns Alike\u003c\/h2\u003e\n\u003cp\u003eMissions take you around the world, from wildlands to the heart of alien-controlled megacities to the depths of alien installations. With virtually infinite combinations of maps, missions and goals, each operation is a unique challenge — and each campaign tells a different story of the resistance.\u003c\/p\u003e\n\n\u003cp\u003eThe resistance has a ship, a crew and a cause. What it needs is a commander. Take the Avenger's bridge and give the occupation a reason to look over its shoulder.\u003c\/p\u003e","brand":"2K","offers":[{"title":"Default Title","offer_id":32026213644,"sku":"PC_9243651212_DL_GL","price":8.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-xcom-2-pc-steam-game.jpg?v=1787008642"},{"product_id":"xcom-enemy-unknown-complete-edition-pc-download","title":"XCOM: Enemy Unknown Complete Pack","description":"\u003cp class=\"lead\"\u003eXCOM: Enemy Unknown Complete Pack brings together Firaxis Games' 2012 re-imagining of the 1994 strategy classic and everything built on top of it: the Enemy Within expansion, the Slingshot Pack and the Elite Soldier Pack. You take the commander's chair of XCOM, a secret paramilitary organization funded by a nervous Council of nations, and you are the last line between Earth and an alien invasion that grows bolder every month you fail to answer it. Between missions you run the base, the research and the politics; on the ground you move soldiers one turn at a time, knowing that a bad call costs you someone you named.\u003c\/p\u003e\n\u003ch2\u003eRunning XCOM From the Ant Farm\u003c\/h2\u003e\n\u003cp\u003eThe strategy layer is a cutaway view of your underground headquarters, and every excavated square matters. Laboratories speed research on recovered alien alloys, weapon fragments and live captives; Workshops cut Engineering costs; Satellite Uplinks let you watch more of the sky. Power is always short, and the choice between another Interceptor for a struggling continent and the Alien Containment unit you need for interrogations is rarely comfortable.\u003c\/p\u003e\n\u003cp\u003eSixteen Council nations watch your performance. Panic climbs in countries you cannot cover with satellites or fail to defend during abductions, and a nation that panics far enough withdraws its funding for good. Monthly Council reports grade you bluntly, and the campaign never lets you protect everyone, which is exactly what makes the choices bite.\u003c\/p\u003e\n\u003ch2\u003eTurn-Based Combat Where Losses Stick\u003c\/h2\u003e\n\u003cp\u003eMissions play out on maps that stretch from crashed UFOs in farmland to abduction sites in city streets, with squads of four to six soldiers moving in turns. Cover is everything: a soldier caught in the open by a Thin Man's poison or a Muton's plasma rifle rarely survives, while a Sniper on high ground with Squadsight can decide a fight from across the map.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eFour soldier classes\u003c\/dt\u003e\n\u003cdd\u003eRookies who survive their first mission are promoted into Assault, Heavy, Sniper or Support, each with a branching skill tree. Run and Gun, Suppression, Double Tap and Smoke Grenade are the tools that turn a rescue into a rout, and a Colonel is worth more than any weapon in the armory.\u003c\/dd\u003e\n\u003cdt\u003ePermanent death\u003c\/dt\u003e\n\u003cdd\u003eWhen a soldier falls, the name, nickname, kill count and every promotion goes with them. Firaxis leans into it with customizable names and appearances, so the squad you field in month six carries real history, and the Memorial Wall back at base fills up whether you like it or not.\u003c\/dd\u003e\n\u003cdt\u003eEscalating alien roster\u003c\/dt\u003e\n\u003cdd\u003eSectoids and Floaters give way to Chryssalids that turn civilians into fresh horrors, Cyberdiscs that shrug off ballistic rounds, and psionic Ethereals that take control of your own troops. Interrogating captured aliens is the way to stay ahead of the research curve.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003ch2\u003eEnemy Within: Meld, MEC Troopers and EXALT\u003c\/h2\u003e\n\u003cp\u003eThe expansion is not a separate campaign; it is woven through the whole game. A new alien resource called Meld appears on the battlefield in canisters set to self-destruct after a few turns, so grabbing it means breaking formation and moving aggressively when caution says otherwise. Spend it in two new facilities:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Genetics Lab lets you gene-mod individual soldiers with augmentations to the chest, brain, eyes, skin and legs, from Mimetic Skin that hides a soldier in cover to Secondary Heart that keeps them alive when they should be dead.\u003c\/li\u003e\n\u003cli\u003eThe Cybernetics Lab converts a soldier into a MEC Trooper, a new class that pilots a Mechanized Exoskeletal Cybersuit with upgrades like a flamethrower, a grenade launcher and a Kinetic Strike Module that punches through walls and aliens alike.\u003c\/li\u003e\n\u003cli\u003eEXALT, a human paramilitary group working for the invaders, runs covert operations against you. Sending a lone operative to plant transmitters and then extracting them under fire is a new kind of mission, and tracking down EXALT's headquarters becomes a campaign within the campaign.\u003c\/li\u003e\n\u003cli\u003eTwo new alien types, the Seeker and the Mechtoid, join the roster alongside over 40 new maps, new Foundry projects, new weapons and equipment, and new multiplayer units and abilities.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003eSlingshot, Elite Soldiers and Second Wave\u003c\/h2\u003e\n\u003cp\u003eThe two content packs round out the campaign. The Slingshot Pack adds a chain of three linked Council missions alongside Zhang, a Triad operative with his own voice and story who joins your barracks as a Heavy; you divert an alien ship's course and take the fight to it in the skies over China. The Elite Soldier Pack adds a recruit modeled on the original X-COM: UFO Defense soldier, the Hyperion and Reaper armor kits, and color tints for every armor set, so a veteran squad can look the part.\u003c\/p\u003e\n\u003cp\u003eSecond Wave, a free update included in the base game, unlocks a set of optional modifiers when you start a new campaign: randomized rookie stats, Damage Roulette, Hidden Potential, and options that make funding and panic far less forgiving. Combined with Classic and Impossible difficulties and Ironman mode, which saves every decision permanently the moment you make it, the pack has years of replay in it.\u003c\/p\u003e\n\u003ch2\u003eOne-on-One Multiplayer\u003c\/h2\u003e\n\u003cp\u003eThe competitive mode is still running. You build a squad of humans, aliens or both within a points budget, then face another commander in a turn-based match where a single flanking shot swings the whole game. Enemy Within adds its units, abilities and maps to the pool, so a MEC Trooper can end up trading fire with a Mechtoid.\u003c\/p\u003e\n\u003cp\u003eWhether you remember the 1994 original or you are meeting XCOM for the first time, this is the full campaign as Firaxis finished it. Pick up the Complete Pack, name your first squad after people you know, and find out how many of them make it to the Temple Ship.\u003c\/p\u003e","brand":"2K","offers":[{"title":"Default Title","offer_id":45703862924,"sku":"PC_11657941772_DL_GL","price":12.29,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-xcom-enemy-unknown-complete-pack-complete-pack-pc-linux-steam-game.jpg?v=1790042385"}],"url":"https:\/\/www.pjsgames.com\/en-ie\/collections\/xcom-games.oembed","provider":"PJ's Games","version":"1.0","type":"link"}