{"title":"Gears for Breakfast","description":"\u003cp\u003eGears for Breakfast began not as a company but as a Kickstarter pitch from a Danish developer named Jonas Kaerlev, who in May 2013 asked the internet to fund a 3D collect-a-thon platformer in the spirit of the Nintendo 64 era that had largely vanished from the market. The campaign sought 30,000 dollars and closed a month later having raised 296,360 dollars from 9,169 backers, a result that turned a small personal project into an obligation with an audience attached. Kaerlev assembled a team from the game's own community and from artists and programmers he found online, built the game in Unreal Engine 3, and drew in guest talent that included composer Grant Kirkhope, whose work on Banjo-Kazooie had defined the very genre the project was reviving. The studio was formally founded in 2015, based in Denmark, and it has stayed deliberately distributed ever since, with a core team working from Denmark, Belgium, the United Kingdom, the United States, Argentina and the Netherlands rather than from a single office.\u003c\/p\u003e\n\n\u003cp\u003eA Hat in Time arrived on PC on 5 October 2017 after more than four years in development, and it succeeded at the difficult thing it set out to do - not imitating the collectathon platformers of the late nineties, but understanding why they worked and rebuilding that feeling with modern controls and a sharper sense of humour. Console versions followed on PlayStation 4 and Xbox One in 2018 and on Nintendo Switch in 2019, and the studio kept expanding the game long after launch with the Seal the Deal chapter in 2018, Nyakuza Metro and its Online Party mode in 2019, and Vanessa's Curse in 2022. Steam Workshop support turned the game into a modding platform in its own right, with community-made chapters and costumes that have kept the player base alive for years past the point where a game of its size would normally go quiet. Gears for Breakfast remains an independent studio in Denmark, now working with Balor Games on the long-term stewardship of A Hat in Time while it develops an unannounced new project.\u003c\/p\u003e","products":[{"product_id":"a-hat-in-time-steam","title":"A Hat in Time","description":"\u003cp class=\"lead\"\u003eA Hat in Time is a 3D platformer that remembers exactly why the genre mattered in the first place. You play as Hat Kid, a tiny space traveller with an enormous top hat, whose journey home stalls when her fuel spills out over the planet below. Those Time Pieces are scattered across five enormous worlds now, and getting them back means jumping, climbing, fighting and stitching your way into every corner of a place that was not expecting visitors.\u003c\/p\u003e\n\n\u003ch2\u003eA Little Girl and Her Spaceship\u003c\/h2\u003e\n\u003cp\u003eThe setup is simple and the execution is not. Hat Kid is stranded above a world run by a Mafia of Cooks, populated by squabbling film-studio birds and haunted by the shadows of Subcon Forest, and none of them are especially interested in giving her fuel back. What follows is a journey told almost entirely through movement and character rather than cutscenes, with a tone that swings from slapstick to genuinely unsettling and back again without ever losing its footing.\u003c\/p\u003e\n\n\u003ch2\u003eFive Worlds Worth Getting Lost In\u003c\/h2\u003e\n\u003cp\u003eEach world is a compact, dense space rather than a sprawling map, designed so that nearly everything you can see is somewhere you can reach. Hat Kid has a layered move set out of the box: multiple jump types, wall climbing, and a hook swing that carries her over gaps, and the level design assumes you will get good at using them together. Climbing a mountain here is not a scripted sequence, it is a route you work out yourself, and the game is happy to let you find a faster one than the designers intended.\u003c\/p\u003e\n\n\u003ch2\u003eHats, Yarn and Snappy Badges\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eMagical yarn\u003c\/dt\u003e\n\u003cdd\u003eRare yarn is collected across the worlds and spent stitching new hats, each of which functions as a new ability rather than a cosmetic. Finding enough of one colour is its own small quest, and the hat you unlock usually opens routes you walked past earlier without realising.\u003c\/dd\u003e\n\u003cdt\u003eHats with real verbs\u003c\/dt\u003e\n\u003cdd\u003eThe witch hat lets Hat Kid cook explosive concoctions, the wooden ghost mask lets her peek into another dimension entirely, and swapping between them mid-level is how most of the trickier collectibles are reached. They change how you read a room, not just how you look in it.\u003c\/dd\u003e\n\u003cdt\u003eBadges\u003c\/dt\u003e\n\u003cdd\u003eBadges are found, sold and traded by the locals, and they slot onto hats to push them further. Loadout space is limited, so choosing which badges to carry into a chapter is a genuine decision rather than a menu you fill in once and forget.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eEvery Mission Changes the Rules\u003c\/h2\u003e\n\u003cp\u003eThe chapters refuse to settle into a rhythm. One act is a murder mystery aboard the Owl Express, where you gather clues and interrogate the passengers before naming a culprit. Another makes you band marshal of the Big Parade. Another is a stealth run through Dead Bird Studio while its owners try very hard to keep you off camera. The platforming is the constant, but what the platforming is in service of keeps shifting, and it is the reason the game stays surprising all the way through.\u003c\/p\u003e\n\n\u003ch2\u003eBuilt With Its Community\u003c\/h2\u003e\n\u003cp\u003eA Hat in Time was funded on Kickstarter by backers who wanted this specific kind of game back, and it shipped with that relationship intact: full modding support through Steam Workshop, an in-game screenshot mode for the people who wanted to photograph it, and local split-screen co-op so a second player can tag along. Years of community-made chapters, costumes and levels have accumulated since, which means the game you buy today has considerably more in it than the one that launched.\u003c\/p\u003e\n\n\u003cp\u003eHat Kid is not going anywhere until every Time Piece is back on board. Pull the hat down, work out where the next one is hiding, and go and get it.\u003c\/p\u003e","brand":"Gears for Breakfast","offers":[{"title":"Default Title","offer_id":15375504572502,"sku":"PC_1563937669206_DL_GL","price":17.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-a-hat-in-time-pc-game.jpg?v=1788713142"}],"url":"https:\/\/www.pjsgames.com\/en-ie\/collections\/gears-for-breakfast.oembed","provider":"PJ's Games","version":"1.0","type":"link"}