DEATHLOOP traps you in an endlessly repeating day on the mysterious island of Blackreef, where your only escape lies in executing the perfect assassination spree. Developed by Arkane Studios, this first-person action experience blends supernatural abilities, stylish gunplay, and investigative puzzle-solving into something genuinely unlike anything else in the genre.
The Murder Puzzle
Playing as Colt, an assassin with amnesia, you must eliminate eight targets known as Visionaries before midnight resets everything. The catch is that these targets are scattered across four distinct districts at different times of day, and killing them all within a single cycle requires meticulous planning. Each loop teaches you something new about their schedules, vulnerabilities, and the connections between them. What begins as seemingly impossible gradually transforms into an intricate web of cause and effect that you alone can manipulate.
A World That Remembers Nothing
- Four Times of Day
- Morning, noon, afternoon, and evening each transform Blackreef's four districts in meaningful ways. A locked door in the morning might be wide open at night. A target who seems untouchable alone might attend a party with another Visionary later. Time only advances when you choose to move on, giving you freedom to explore without pressure while maintaining the stakes of your ultimate goal.
- Persistent Knowledge
- While the world forgets, you remember. Codes, discoveries, and revelations carry between loops, and a special resource called Residuum lets you preserve weapons, abilities, and upgrades permanently. Every failed attempt adds to your arsenal of knowledge, making the loop work for you rather than against you.
Powers and Arsenal
Slabs grant supernatural abilities that dramatically expand your tactical options. Shift lets you teleport across gaps and behind enemies. Nexus links foes together so killing one eliminates them all. Aether renders you invisible. Combined with an arsenal of stylish firearms and character-enhancing Trinkets, you can approach each situation with stealth, aggression, or creative combinations of both. Arkane's signature design philosophy means nearly every problem has multiple solutions waiting to be discovered.
The Hunter Becomes Hunted
Julianna Blake exists to protect the loop and kill you. This rival assassin can appear at any moment, locking down exits and forcing a deadly confrontation. She might be controlled by AI or by another player invading your game, adding genuine unpredictability to your carefully laid plans. You can also take her role yourself, stalking other players' versions of Colt and defending the eternal cycle. These encounters become stories unto themselves, moments of tension and triumph that emerge organically from each session.
Retro-Futuristic Style
Blackreef exists in a stylized vision of the 1960s filtered through science fiction sensibilities. The architecture, fashion, and music evoke swinging spy thrillers while the technology bends toward the impossible. This distinctive aesthetic extends to the sharp writing and voice performances that bring Colt and Julianna's antagonistic relationship to life with wit and genuine emotional depth.
The perfect loop awaits. Every death teaches you something. Every discovery brings you closer. Step onto Blackreef and prove that even eternity has an ending.











