{"title":"Ubisoft Bucharest","description":"\u003cp\u003eUbisoft Bucharest holds a distinctive place in Ubisoft's history as the company's first development studio established outside France, opening in the Romanian capital in 1992 when the publisher itself was still a young family-run business expanding beyond its home market. Operating for much of its early life under the name Ubisoft Romania, the studio began as a support operation for the parent company's European lineup before growing into a full development team with a clear identity of its own, one rooted in simulation and military action. That identity took shape through the 2000s with the Silent Hunter series, where Silent Hunter III (2005), Silent Hunter 4: Wolves of the Pacific (2007) and Silent Hunter 5: Battle of the Atlantic (2010) set the standard for submarine warfare on PC with their patient, tension-driven patrols and detailed period vessels, and continued in the air with the arcade-leaning Blazing Angels: Squadrons of WWII (2006) and Blazing Angels 2: Secret Missions of WWII (2007). The studio then brought that flight expertise under the Tom Clancy banner with Tom Clancy's H.A.W.X. (2009) and H.A.W.X. 2 (2010), modern jet-combat games that gave Ubisoft a foothold in a genre it had not previously competed in.\u003c\/p\u003e\n\n\u003cp\u003eAs Ubisoft reorganized its worldwide network of studios around large-scale co-development, the Bucharest team was renamed Ubisoft Bucharest and shifted from leading its own mid-sized productions toward contributing to the publisher's flagship franchises alongside its sister studios in Montreal, Malmö, Paris and elsewhere. That work has placed the studio's name in the credits of a long run of Assassin's Creed entries from Assassin's Creed: Brotherhood onward, in Watch Dogs, and in the Tom Clancy open-world games Ghost Recon Wildlands and Ghost Recon Breakpoint, while Ubisoft's own listing for Tom Clancy's The Division 2 credits the game jointly to Massive Entertainment and Ubisoft Bucharest, reflecting the depth of the Romanian team's involvement in Washington, D.C.'s looter-shooter campaign and its post-launch content. For players the catalog matters on two fronts: the Silent Hunter and H.A.W.X. games remain the reference points fans of naval and aerial combat return to, still without direct successors, and the studio's modern co-development role means a substantial share of the systems, missions and worlds in Ubisoft's biggest series were built in Bucharest, making it one of the largest and longest-running game development studios in Eastern Europe.\u003c\/p\u003e","products":[{"product_id":"tom-clancys-the-division-2-xbox-one","title":"Tom Clancy's The Division 2","description":"\u003cp class=\"lead\"\u003eSeven months after the Green Poison swept through the country, Washington, D.C. has slipped out of federal control. Tom Clancy's The Division 2 drops you into the capital as an agent of the Strategic Homeland Division, a sleeper force activated when everything else has failed. It is an open world third-person shooter where cover, positioning and a well-tuned loadout matter more than raw reflexes, and where the loot you carry home shapes the agent you become.\u003c\/p\u003e\n\n\u003ch2\u003eA Capital Fighting for Its Life\u003c\/h2\u003e\n\u003cp\u003eUbisoft's recreation of Washington, D.C. is one of the most convincing open worlds in the genre. The National Mall is overgrown, the Capitol steps are barricaded, and museums, government buildings and flooded streets have become battlegrounds. Civilian settlements at the Theater and the Campus depend on you for supplies and security, while three hostile factions carve up the districts between them.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eThe Hyenas\u003c\/dt\u003e\n\u003cdd\u003eOpportunistic raiders who thrive on chaos. They move in fast, throw grenades freely and rely on numbers, so the early districts teach you quickly that standing still in the open is a mistake.\u003c\/dd\u003e\n\u003cdt\u003eThe True Sons\u003c\/dt\u003e\n\u003cdd\u003eFormer Joint Task Force soldiers turned paramilitary. Disciplined, well armed and fond of flanking maneuvers, they force you to think about sightlines rather than just trading fire from one piece of cover.\u003c\/dd\u003e\n\u003cdt\u003eThe Outcasts\u003c\/dt\u003e\n\u003cdd\u003eSurvivors of a brutal quarantine who now spread the virus deliberately. Flamethrowers, suicide rushers and heavy armor make them the faction that punishes a squad with no plan.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003cp\u003eControl points shift hands as factions push against each other, patrols cross paths in the streets, and changing weather and time of day mean the same stretch of Pennsylvania Avenue rarely feels the same twice.\u003c\/p\u003e\n\n\u003ch2\u003eCover, Positioning and Utility\u003c\/h2\u003e\n\u003cp\u003eCombat in The Division 2 is built around cover. Enemies flank aggressively, armor has to be chipped away piece by piece, and the difference between a clean fight and a wipe usually comes down to where you stand and what you deploy. Skills fill the gaps in your firepower and let each agent take a role:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTurrets, drones and seeker mines handle crowd control and suppression, giving a squad breathing room to reposition or revive a downed teammate under fire.\u003c\/li\u003e\n\u003cli\u003eThe chem launcher, hive and pulse cover healing, buffs and reconnaissance, so a support-minded player has real influence on how a firefight unfolds.\u003c\/li\u003e\n\u003cli\u003eBallistic shields and the firefly open up aggressive play for anyone who prefers to push a position rather than hold one.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eLoot, Gear and Specializations\u003c\/h2\u003e\n\u003cp\u003eThe RPG layer is where The Division 2 earns its long tail. Weapons, armor pieces and mods roll with attributes and talents, brand sets reward committing to a manufacturer, and gear sets offer powerful bonuses for a full matching loadout. The recalibration station lets you transfer a stat or talent from one item to another, so a near-perfect drop is never wasted.\u003c\/p\u003e\n\u003cp\u003eAt max level you choose a Specialization, and that choice defines your endgame identity. The Sharpshooter brings a .50 caliber rifle and long-range support, the Demolitionist carries a grenade launcher and thrives on explosive crowd control, and the Survivalist wields a crossbow with a kit built around keeping a squad alive. Each has its own skill tree, and you can switch between them as your build and your team's needs change.\u003c\/p\u003e\n\n\u003ch2\u003eSquad Up or Go Rogue\u003c\/h2\u003e\n\u003cp\u003eEvery main mission, side mission and control point can be played solo or with up to three other agents, and encounters scale with the size of your squad. Combining Specializations, covering different angles and pooling skills is where the game is at its best, and matchmaking makes it easy to fill out a team on the fly. A Ubisoft account and an internet connection are required for the online side of the game.\u003c\/p\u003e\n\u003cp\u003eThen there is the Dark Zone. Three walled-off sections of the city hold the best contaminated gear, and the only way to keep it is to call an extraction and hold the landing zone until the helicopter arrives. Other agents may help, or they may go rogue and take it from you. Organized PvP is available through Conflict, with team-based modes that put builds head to head without the Dark Zone's unpredictability.\u003c\/p\u003e\n\n\u003ch2\u003eThe Endgame Is Just the Beginning\u003c\/h2\u003e\n\u003cp\u003eReaching level 30 flips the script. The Black Tusk, a private military force with drones, robotic dogs and elite operators, invades the city and takes over missions and Strongholds you already cleared. World Tiers raise the difficulty and the quality of the loot, Strongholds like the Capitol Building and Tidal Basin become the toughest fights in the game, and dynamic world events keep the map moving long after the story is over.\u003c\/p\u003e\n\u003cp\u003eWashington needs agents who can hold the line. Pull on the orange watch, pick your Specialization and take back the capital one district at a time.\u003c\/p\u003e","brand":"Ubisoft","offers":[{"title":"Default Title","offer_id":31429661098070,"sku":"XBOX_4410746044502_DL_GL","price":27.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/tom-clancys-the-division-2-xbox-digital-download-screenshot-1.jpg?v=1789842046"},{"product_id":"tom-clancys-the-division-2-pc-ubisoft-digital-download","title":"Tom Clancy's The Division 2","description":"\u003cp class=\"lead\"\u003eTom Clancy's The Division 2 drops you into Washington, D.C. seven months after the Green Poison outbreak that emptied New York. Summer has settled over the capital, the government has all but collapsed, and three factions are carving up the city block by block. You are a Division agent, one of the sleeper operatives activated when everything else fails, and the White House is the last position still holding. Massive Entertainment's sequel takes the cover-based looter shooter of the first game and gives it a bigger, more reactive city, a deeper gear system and an endgame that keeps changing long after the campaign ends.\u003c\/p\u003e\n\n\u003ch2\u003eA Capital Under Siege\u003c\/h2\u003e\n\u003cp\u003eThe Washington of The Division 2 is a near one-to-one recreation of the city center, from the National Mall and the Capitol Building to the flooded streets around the Tidal Basin and the overgrown suburbs on the map's edges. The White House becomes your Base of Operations, and the civilian settlements at the Theater and the Campus depend on you to clear control points, rescue hostages and bring supplies home. Every district you liberate sends settlers out into the streets, so the city visibly changes as you make progress. Three factions stand in your way, each fighting differently enough that you will learn to read them by their outfits before the first shot lands.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Hyenas are opportunists who rush in with bats, riot shields and grenade launchers, and their controllers and rushers are built to pull you out of cover before you have a chance to settle in.\u003c\/li\u003e\n\u003cli\u003eThe True Sons are a militia formed from former Joint Task Force soldiers, disciplined and heavily armed, and they hold the strongholds and fortified positions across the southern half of the city.\u003c\/li\u003e\n\u003cli\u003eThe Outcasts are survivors of a forced quarantine who want everyone else to suffer as they did, and their flamethrowers and suicide bombers make even routine patrols dangerous.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eBuild the Ultimate Agent\u003c\/h2\u003e\n\u003cp\u003eProgression is the heart of the game. Every mission, control point and world event pays out gear, and every piece of gear rolls with attributes and talents that push you toward a particular way of playing. By the time you hit the level cap you will have a build that feels like your own, and you will keep refining it for as long as you play.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eWeapons and Gear\u003c\/dt\u003e\n\u003cdd\u003eWeapons, brand sets and gear sets stack bonuses when you commit to them. A weapon-damage brand build plays nothing like a skill-tier build or an armor-heavy tank, and exotics with unique talents give you something to chase at every stage.\u003c\/dd\u003e\n\u003cdt\u003eSkills\u003c\/dt\u003e\n\u003cdd\u003eTurrets, drones, seeker mines, chem launchers, hives, shields, pulse scans and traps each come in several variants. You carry two at a time, and choosing a healer drone over a striker drone changes how your squad fights.\u003c\/dd\u003e\n\u003cdt\u003eSpecializations\u003c\/dt\u003e\n\u003cdd\u003eAt the endgame you unlock Specializations such as the Sharpshooter with a .50 cal rifle, the Demolitionist with a grenade launcher and the Survivalist with an explosive crossbow, each with its own skill tree that layers on top of your build.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eTeamwork Saves Lives\u003c\/h2\u003e\n\u003cp\u003eThe Division 2 is built to be played with up to three other agents, and the whole game scales to your squad. Matchmaking is available for every mission, stronghold and control point, so you never have to go in alone unless you want to. Combining Specializations matters: a Survivalist who marks targets for the group, a Demolitionist who strips armor and a Sharpshooter who finishes what is left make a squad that is far more than the sum of its parts. Solo agents still get the full campaign and world, tuned for one player. The Division 2 is an online game and requires a persistent internet connection, even when you play by yourself.\u003c\/p\u003e\n\u003cp\u003eThe cooperative ceiling goes higher than a four-agent squad. Operation Dark Hours, the raid set at Washington National Airport, brings eight agents together against the Black Tusk in a series of encounters that demand real coordination, role assignments and a group that talks to each other.\u003c\/p\u003e\n\n\u003ch2\u003eThe Dark Zone and Conflict\u003c\/h2\u003e\n\u003cp\u003eThree Dark Zones, in the east, south and west of the city, are the game's signature PvP-and-PvE spaces. Inside them, the best loot is contaminated and has to be extracted by helicopter, and any agent you meet may help you or turn rogue and take what you have. Stats are normalized in the Dark Zone so builds compete on skill and choices rather than raw gear, and a rogue-agent system with its own progression gives you a reason to go bad on purpose. For structured competition, Conflict offers four-versus-four Skirmish and Domination matches on dedicated maps, with normalized gear and a separate rank track.\u003c\/p\u003e\n\n\u003ch2\u003eAn Endgame That Keeps Changing\u003c\/h2\u003e\n\u003cp\u003eFinishing the campaign triggers the invasion. The Black Tusk, a private military force with drones, robotic mini-tanks and its own agenda, seizes the strongholds you took and rewrites the missions you already know. World Tiers raise the challenge in steps, invaded missions and strongholds rotate week to week, and the Tidal Basin stronghold opens up as the final gate before the top tier. Dynamic world events, exotic hunts and seasonal content keep adding rewards and challenges on top, so the capital never really settles down.\u003c\/p\u003e\n\u003cp\u003eWashington is waiting, agent. Grab your gear, pick a squad or go it alone, and take the capital back one block at a time.\u003c\/p\u003e","brand":"Ubisoft","offers":[{"title":"Default Title","offer_id":48426093936958,"sku":"PC_10756323606846_DL_GL","price":13.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-tom-clancys-the-division-2-pc-ubisoft-connect-game.jpg?v=1789834632"}],"url":"https:\/\/www.pjsgames.com\/en-fr\/collections\/ubisoft-bucharest.oembed","provider":"PJ's Games","version":"1.0","type":"link"}