{"title":"TaleWorlds Entertainment","description":"\u003cp\u003eTaleWorlds Entertainment is the studio behind Mount \u0026amp; Blade, the series that turned medieval warfare into an open sandbox where you earn every title, soldier and castle yourself. The company was founded in Ankara, Türkiye, by Armağan Yavuz and İpek Yavuz, and it grew out of one very personal project. Early builds of the first Mount \u0026amp; Blade were sold directly to players from the studio's own website, so the community paid for development and gave feedback on it years before early access became a standard model on Steam. Paradox Interactive published the finished game in 2008 and brought a much wider audience to Calradia, a continent of rival kingdoms where you start as a nobody with basic gear and climb through tournaments, trade, mercenary contracts and service to a lord until you lead an army of your own. The combat is what made it stand out. The speed of your horse carries into every lance strike and sword swing, attacks and blocks are directional and controlled with the mouse, and in the big field battles you fight in the line alongside your troops instead of directing them from above. That mix of real mounted combat and freeform kingdom politics had very few rivals then, and it still has very few now.\u003c\/p\u003e\n\u003cp\u003eMount \u0026amp; Blade: Warband followed in 2010 as a standalone release, also published by Paradox. It added online multiplayer, deeper diplomacy, marriage and the option of founding a kingdom of your own, and it became the definitive version of the game and the foundation of one of PC gaming's most productive modding scenes. With Fire \u0026amp; Sword came next in 2011, made with Ukrainian developer Sich Studio. It moved the series to 17th-century Eastern Europe, drew on Henryk Sienkiewicz's novel of the same name, and gave firearms a central place on the battlefield. Outside teams built Warband's two DLCs. Flying Squirrel Entertainment's Napoleonic Wars (2012) turned the game into large multiplayer battles of line infantry, cavalry and artillery. Viking Conquest (2014) came from the team behind the Brytenwalda mod and took players to the Dark Age North Sea with sea travel, naval battles and a full story mode, and it was later reworked as the Reforged Edition. Koch Media, now PLAION, brought Warband to PlayStation 4 and Xbox One in 2016. The long-awaited prequel Mount \u0026amp; Blade II: Bannerlord, set around two centuries before the original, drew a huge audience when it entered early access on Steam in 2020 and reached its full release on PC and consoles in 2022, with the naval expansion War Sails following in 2025. Today TaleWorlds publishes its catalog on Steam itself, and the original trilogy remains the best way to see where the series' horseback combat and rise-from-nothing campaigns began.\u003c\/p\u003e","products":[{"product_id":"mount-blade-warband-pc-download","title":"Mount \u0026 Blade: Warband","description":"\u003cp class=\"lead\"\u003eMount \u0026amp; Blade: Warband drops you into Calradia, a land torn apart by six rival kingdoms, with little more than a horse and a sword to your name. From there the path is yours: sell your blade as a mercenary, build a company of hardened veterans, earn a fief in a king's service, or raise your own banner and claim the throne of Calradia for yourself.\u003c\/p\u003e\n\u003ch2\u003eA Sandbox Built on Steel and Horseflesh\u003c\/h2\u003e\n\u003cp\u003eWarband is the standalone expansion to TaleWorlds Entertainment's original Mount \u0026amp; Blade, and it keeps what made that game special: mounted combat that feels physical. Every swing is aimed in one of four directions, blocks have to match the attack coming in, and the speed of your horse adds real weight to a lance thrust or sword stroke. Couch a lance at full gallop and a single pass can decide a fight; misjudge the approach and you ride straight past your target into a waiting line of spears. New motion-captured animations, more detailed models with high-quality textures, and a graphical overhaul with HDR, depth of field and tone mapping bring the battlefields up to the standard the combat deserves.\u003c\/p\u003e\n\u003ch2\u003eFrom Mercenary Captain to King\u003c\/h2\u003e\n\u003cp\u003eThe campaign is an open sandbox with no fixed story to follow. Where you end up depends on the battles you choose, the lords you befriend and the promises you keep.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eRecruit and Train Your Warband\u003c\/dt\u003e\n\u003cdd\u003eHire peasants from villages and lead them through battle after battle as they upgrade along each faction's troop tree, from raw recruits into Swadian Knights, Nord Huscarls, Rhodok Sharpshooters or Khergit Horse Archers. Soldier morale matters too: push a battered army too far and your men will break and run.\u003c\/dd\u003e\n\u003cdt\u003eRule a Kingdom of Your Own\u003c\/dt\u003e\n\u003cdd\u003eWarband lets you do what the original never did and found a faction of your own. Take a castle or town, convince wandering lords to swear fealty as your vassals, and elevate trusted companions by granting them lands. Holding a crown is harder than taking one, and keeping your lords loyal becomes a campaign in itself.\u003c\/dd\u003e\n\u003cdt\u003ePolitics, Marriage and Rivalry\u003c\/dt\u003e\n\u003cdd\u003eCourt a lady of the realm through poetry and feats of arms, or arrange a match purely for the political advantage it brings. Back a claimant to a rival throne, build standing with the lords who matter, and watch the balance of power shift as kingdoms declare war and sue for peace around you.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003ch2\u003eThe Details That Win Battles\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003ePick up arrows, bolts and javelins from the ground in the middle of a fight and turn the enemy's own munitions back on them when your quiver runs dry.\u003c\/li\u003e\n\u003cli\u003eMost throwing weapons double as close-combat weapons, so a javelin becomes a short spear when the enemy closes the distance faster than you expected.\u003c\/li\u003e\n\u003cli\u003eShields now stop incoming arrows even when you are not actively blocking, which makes your choice of shield and your positioning a real tactical decision on foot or in the saddle.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003e64-Player Multiplayer Battles\u003c\/h2\u003e\n\u003cp\u003eWarband takes its combat online with battles for up to 64 players across Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle and Siege, played on hand-designed maps as well as random ones. An in-match equipment economy rewards you with gold for fighting opponents and accomplishing goals, which you then spend on stronger arms and armor. The system is carefully balanced so the leading team gains an edge without running away with the match, and a well-timed cavalry charge or a disciplined shield wall still decides more fights than gear alone.\u003c\/p\u003e\n\u003ch2\u003eA Game Players Never Put Down\u003c\/h2\u003e\n\u003cp\u003eSteam Workshop support makes it easy to add community-created content, and Warband's moddability is a big part of why players are still riding into Calradia more than fifteen years after release. Steam Achievements and Trading Cards round out the package. If you have ever wanted a medieval game where every inch of ground is earned, starting as a nobody on a tired horse and ending as the ruler that lords bend the knee to, Warband is the one to play. Gather your men, choose your banner, and ride for Calradia.\u003c\/p\u003e","brand":"TaleWorlds Entertainment","offers":[{"title":"Default Title","offer_id":1924458774540,"sku":"PC_187017068556_DL_GL","price":12.29,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-mount-blade-warband-pc-mac-linux-steam-game.jpg?v=1790730226"}],"url":"https:\/\/www.pjsgames.com\/en-fr\/collections\/taleworlds-entertainment.oembed","provider":"PJ's Games","version":"1.0","type":"link"}