{"title":"Space","description":"\u003cp class=\"fw-300 fs-medium\"\u003eSpace games transport players beyond Earth's atmosphere into the vast cosmos, offering experiences that range from realistic space exploration and colonization to fantastical interstellar adventures filled with alien civilizations and cosmic mysteries. These games celebrate humanity's eternal fascination with the stars, providing opportunities to pilot spacecraft, explore distant worlds, establish space colonies, engage in interstellar commerce, or participate in epic space battles across galaxy-spanning conflicts. Whether managing the complex logistics of space stations, navigating the political intrigue of galactic empires, discovering ancient alien artifacts, or simply marveling at the beauty and scale of stellar phenomena, space games capture both the scientific wonder and imaginative possibilities of cosmic exploration. The genre spans everything from hard science fiction simulations that emphasize realistic physics and space travel challenges to space opera adventures featuring faster-than-light travel and exotic alien species. Space games often explore themes of isolation, discovery, technological advancement, and humanity's place in the universe while providing the unique perspective that only the infinite frontier of space can offer. These games appeal to players fascinated by astronomy and space exploration, those who enjoy the scale and freedom that space environments provide, and anyone drawn to the adventure and mystery of the final frontier.\u003c\/p\u003e","products":[{"product_id":"alien-isolation-pc-download","title":"Alien: Isolation","description":"\u003cp class=\"lead\"\u003eExperience true survival horror in Alien: Isolation, where you're hunted by an unpredictable alien creature aboard the desolate Sevastopol Station. This award-winning game delivers authentic terror through revolutionary AI that learns from your behavior, creating a uniquely personal nightmare that never unfolds the same way twice.\u003c\/p\u003e\n\u003ch2\u003eSurvival Horror Redefined\u003c\/h2\u003e\n\u003cp\u003eSet fifteen years after the events of the original Alien film, Alien: Isolation puts you in the role of Amanda Ripley, daughter of Ellen Ripley, as she searches for answers about her mother's disappearance. What begins as a routine mission quickly becomes a desperate fight for survival when you discover you're not alone aboard the deteriorating space station.\u003c\/p\u003e\n\u003ch2\u003eIntelligent Terror\u003c\/h2\u003e\n\u003cp\u003eThe alien creature features groundbreaking AI technology that adapts to your playstyle. It remembers your hiding spots, learns from your movements, and becomes increasingly cunning as the game progresses. No walkthrough can prepare you for an enemy that thinks, learns, and evolves its hunting patterns based on your actions.\u003c\/p\u003e\n\u003ch2\u003eAtmospheric Immersion\u003c\/h2\u003e\n\u003cp\u003eBuilt using the original film's art direction and featuring authentic sound design, every corridor echoes with the claustrophobic dread of Ridley Scott's masterpiece. The meticulously crafted 1970s retro-futuristic aesthetic creates an immersive environment where danger lurks behind every corner.\u003c\/p\u003e\n\u003ch2\u003eKey Features\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003eAdaptive AI System\u003c\/dt\u003e\n  \u003cdd\u003eFace an alien that learns and evolves its hunting behavior throughout your playthrough. The creature adapts to your preferred hiding spots, movement patterns, and survival strategies, ensuring every encounter feels fresh and terrifying.\u003c\/dd\u003e\n  \u003cdt\u003eAuthentic Alien Universe\u003c\/dt\u003e\n  \u003cdd\u003eExperience the film's atmosphere with period-accurate design elements and technology. From the distinctive computer terminals to the industrial aesthetic, every detail recreates the iconic world that captivated audiences in the original movie.\u003c\/dd\u003e\n  \u003cdt\u003eMultiple Survival Tools\u003c\/dt\u003e\n  \u003cdd\u003eCraft improvised weapons, hack security systems, and master stealth mechanics to outwit your pursuer. Use motion trackers, flamethrowers, and environmental hazards while managing limited resources in this unforgiving environment.\u003c\/dd\u003e\n  \u003cdt\u003e15+ Hour Campaign\u003c\/dt\u003e\n  \u003cdd\u003eExplore the sprawling Sevastopol Station across multiple districts, each with unique challenges and atmospheric storytelling. Uncover the dark secrets behind the station's decline while navigating increasingly dangerous territory.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003cp\u003eTransform your gaming experience with one of the most critically acclaimed survival horror games ever created. 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Set between Borderlands and Borderlands 2, it casts you as one of four new Vault Hunters working for a man named Jack, who has not yet earned the \"Handsome\" and has not yet become the villain everyone remembers. Low gravity, oxygen management, laser weapons and cryo damage change how every firefight plays out, and the story fills in the most important gap in the Borderlands timeline.\u003c\/p\u003e\n\n\u003ch2\u003eA Moon With Its Own Rules\u003c\/h2\u003e\n\u003cp\u003eElpis has a fraction of Pandora's gravity, and 2K Australia built the whole game around that fact. Jumps become long, slow arcs you can shoot from, and the new Oz kit lets you double-jump, hover and then come down hard with a butt slam that flattens whatever is standing underneath. 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Cryo is the new elemental damage, and freezing an enemy solid before shattering them with a melee hit or a slam is one of the most satisfying rhythms the series has produced.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLunar vehicles.\u003c\/strong\u003e Catch-a-Ride returns with the Moon Buggy and the Stingray hover-bike, both tuned for the low-gravity terrain. Long jumps across craters and canyons are part of the route, not an accident.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eThe Rise of Handsome Jack\u003c\/h2\u003e\n\u003cp\u003eThe framing is Athena, in chains in Sanctuary, telling Lilith and the Crimson Raiders what really happened on Elpis. What follows is Jack's story told from his side. He starts as a Hyperion programmer with ambition and a grudge, and when Colonel Zarpedon's Lost Legion seizes Helios and starts firing on the moon, he hires you to help him take it back. Over the campaign you watch his charm curdle into something colder, and the game never lets you forget that the man you are helping is the one who will later rule Pandora from a space station shaped like the letter H. Familiar faces from both earlier games turn up in roles you may not expect, and the writing keeps the series' habit of undercutting every serious moment with a joke, then landing the serious moment anyway.\u003c\/p\u003e\n\n\u003ch2\u003eFour New Vault Hunters\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eAthena the Gladiator\u003c\/dt\u003e\n\u003cdd\u003eHer Aspis shield absorbs incoming damage, then gets thrown back at the enemy with everything it soaked up. Athena's skill trees push toward a bleed-and-melee brawler or a tanky front-liner who thrives when surrounded, and she is the most approachable of the four for a first run.\u003c\/dd\u003e\n\u003cdt\u003eWilhelm the Enforcer\u003c\/dt\u003e\n\u003cdd\u003eWilhelm brings two drones, Wolf and Saint, one for offence and one for healing, and his trees gradually turn him into the cyborg that Borderlands 2 players had to fight. Building toward drone uptime and heavy weapons makes him a natural fit for co-op parties that need cover.\u003c\/dd\u003e\n\u003cdt\u003eNisha the Lawbringer\u003c\/dt\u003e\n\u003cdd\u003eShowdown snaps her aim onto every target in sight and boosts fire rate and reload speed while it lasts, which makes pistols in particular devastating. 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The Grinder in Concordia adds a twist, letting you feed three unwanted weapons into a machine that spits out something better, so the junk you would once have sold becomes raw material. Online co-op supports up to four players, with enemies scaling to the party and loot dropping for everyone, and finishing the story unlocks True Vault Hunter Mode for a tougher second pass with rarer drops.\u003c\/p\u003e\n\n\u003cp\u003eGrab an Oz kit, learn to time your jumps, and go find out how a Hyperion nobody with a good haircut talked his way into owning a planet. 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Across more than 75 hours of story, you create a single Shepard, make decisions that follow you from game to game, and lead the galaxy's stand against the Reapers, an ancient machine race that returns every fifty thousand years to harvest advanced organic life.\u003c\/p\u003e\n\n\u003ch2\u003eOne Shepard, Three Games, Every Choice Remembered\u003c\/h2\u003e\n\u003cp\u003eYour Commander Shepard is yours from the first scene. Choose a face, a pre-service history, a psychological profile and one of six classes: Soldier, Engineer, Adept, Infiltrator, Sentinel or Vanguard. Your Mass Effect save imports into Mass Effect 2, and that save carries into Mass Effect 3, so the Council you saved or abandoned, the squadmates who lived or died and the rivals you spared all return to shape what comes next. Paragon and Renegade choices color every conversation, and the consequences of a decision made hours earlier can surface two games later.\u003c\/p\u003e\n\n\u003ch2\u003eThe Chapters of the Saga\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eMass Effect\u003c\/dt\u003e\n\u003cdd\u003eShepard becomes the first human Spectre and hunts Saren Arterius, a rogue turian agent commanding an army of geth. Explore uncharted worlds in the Mako, uncover what the Reapers are, and decide the fate of the Citadel itself. This set includes Bring Down the Sky, in which batarian extremists aim an asteroid at a human colony, and Pinnacle Station, a combat simulator challenge run by the veteran Admiral Ahern.\u003c\/dd\u003e\n\u003cdt\u003eMass Effect 2\u003c\/dt\u003e\n\u003cdd\u003eRebuilt by the pro-human organization Cerberus and its enigmatic Illusive Man, Shepard investigates the Collectors, a mysterious race abducting entire human colonies. Recruit a team of specialists, earn their loyalty through personal missions and upgrade the new Normandy before leading everyone through the Omega 4 Relay on a mission few expect to survive.\u003c\/dd\u003e\n\u003cdt\u003eMass Effect 3\u003c\/dt\u003e\n\u003cdd\u003eThe Reapers arrive and Earth burns. 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Garrus Vakarian, Tali, Urdnot Wrex, Liara T'Soni, Kaidan Alenko and Ashley Williams stand with you in the first game. Mass Effect 2 adds Mordin Solus, Thane Krios, Legion, Jack, Miranda Lawson, Grunt and Samara, each with a loyalty mission that reveals who they are and decides whether they can survive what lies ahead. By Mass Effect 3, these are people you have known for years, and the choices you made for them pay off in ways few series have matched.\u003c\/p\u003e\n\n\u003ch2\u003eTake the War Online in Mass Effect 3\u003c\/h2\u003e\n\u003cp\u003eBeyond the three campaigns, Mass Effect 3 includes class-based online co-op for up to four players. Choose from human and alien soldiers across the six classes, fight wave-based missions against Cerberus, the geth and the Reapers, and unlock new weapons and characters as you go, with each successful mission raising the galaxy's readiness for Shepard's war.\u003c\/p\u003e\n\u003cp\u003eThe Normandy is fueled and the crew is waiting for you, Commander. 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You lead a corporation that builds its future on Earth and then carries it into space.\u003c\/p\u003e\n\u003ch2\u003eFrom Earth's Coasts to the Lunar Surface\u003c\/h2\u003e\n\u003cp\u003eYou start as a young corporation with a single foothold and big ambitions. The early hours are classic Anno: laying out housing, securing food and goods, and watching your residents move up the social ladder as their needs are met. Before long, a growing population pushes you north into the Arctic and finally up to the Moon, where the resource that will change everything is waiting. Once the story is behind you, the sandbox keeps going for as long as you want to keep building.\u003c\/p\u003e\n\u003ch2\u003eOne Corporation, Three Very Different Frontiers\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eTemperate Regions\u003c\/dt\u003e\n\u003cdd\u003eThe heart of your empire. Fertile islands support the dense cities where workers, operators, engineers, executives and investors live, and their appetite for goods drives nearly every production chain you build.\u003c\/dd\u003e\n\u003cdt\u003eThe Arctic\u003c\/dt\u003e\n\u003cdd\u003eA harsh region with its own specialists and industries. Residents here depend on the waste heat of nearby production buildings to stay warm, so every settlement becomes a careful puzzle of warmth, space and output.\u003c\/dd\u003e\n\u003cdt\u003eThe Moon\u003c\/dt\u003e\n\u003cdd\u003eThe prize at the center of the race. 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Crisis sectors take you away from your cities and into direct confrontation with competing corporations and the Orbital Watch, a terrorist group opposed to your push into space. From an overhead view, you command armed ships, trading missile and bomb fire with enemy structures and vehicles. Keeping combat in its own sectors means your cities stay focused on building, while success on the front line feeds back into your wider operation.\u003c\/p\u003e\n\u003ch2\u003eA Future That Feels Alive\u003c\/h2\u003e\n\u003cp\u003eBlue Byte built a new engine for Anno 2205, and it shows in the detail. Flying cars thread between towers, factories churn, mines grind into the rock and wildlife moves through the landscape, all animated in response to what you build. Zoom out and you see a sprawling industrial network; zoom in and every district has its own rhythm. Adjustable difficulty levels and the freedom to save anytime let you set the pace, whether you want a relaxed build or a tight economic challenge.\u003c\/p\u003e\n\u003cp\u003eIf you have ever lost an evening perfecting a production chain, Anno 2205 hands you the biggest canvas the series had offered up to that point: a whole planet and its Moon. 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The Galaxy Edition is the collector's package released alongside the game in 2016: the full Stellaris base game together with the original soundtrack, an exclusive cosmetic species, the Digital Collector's Book, the Infinite Frontiers novel and a set of signed and forum extras.\u003c\/p\u003e\n\n\u003ch2\u003eWhat the Galaxy Edition Includes\u003c\/h2\u003e\n\u003cp\u003eBeyond the game itself, the Galaxy Edition gathers the material Paradox produced around Stellaris at launch. Every item is digital and yours to keep alongside the game.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eDigital Original Soundtrack\u003c\/dt\u003e\n\u003cdd\u003eRoughly two and a half hours of music composed by Andreas Waldetoft and performed with the Brandenburg State Orchestra and vocalist Mia Stegmar, delivered in both MP3 and FLAC. Bonus and alternate tracks are included, so the score that carries you through a hundred-year campaign is there to listen to away from the game as well.\u003c\/dd\u003e\n\u003cdt\u003eExclusive Arachnid Species\u003c\/dt\u003e\n\u003cdd\u003eA cosmetic alien race with an arachnid design, available as portraits for your own empire or for the species you meet in a generated galaxy. It sits alongside the base game's phenotypes and gives your custom civilization a look that no other edition carries.\u003c\/dd\u003e\n\u003cdt\u003eDigital Collector's Book\u003c\/dt\u003e\n\u003cdd\u003eA 130-page book of concept art, illustrations and 3D renderings drawn from the development of Stellaris, with commentary from the art team on how the ships, species and worlds took shape. 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Surveying a system can turn up an anomaly, and anomalies branch into event chains: a derelict structure with something still alive inside it, the scattered ruins of a precursor civilization that lead you across the galaxy piece by piece, or a strange signal that turns out to be a lure. Space itself is populated with creatures drifting between systems, ancient Fallen Empires that watch your borders with quiet contempt, and, deep into the game, crises that threaten every empire at once.\u003c\/p\u003e\n\u003cp\u003eBecause the galaxy is procedurally generated, none of this arrives in the same order twice. The star map, the neighbors you share it with and the discoveries buried in it are different every time, which is why the game rewards a second and tenth campaign as much as the first.\u003c\/p\u003e\n\n\u003ch2\u003eBuild the Civilization You Want to Play\u003c\/h2\u003e\n\u003cp\u003eEmpire creation is where Stellaris sets itself apart from other 4X and grand strategy games. You pick a species portrait and its biological traits, then layer on the ethics that define how its society thinks: militarist or pacifist, spiritualist or materialist, xenophile or xenophobe, authoritarian or egalitarian. Those choices are not cosmetic. They govern which policies you can adopt, how your population reacts to your decisions, and how other empires read you across the negotiating table.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGrow your reach by colonizing habitable worlds, building stations around what you find and researching technologies drawn from a semi-random deck, so no two empires climb the tech tree the same way.\u003c\/li\u003e\n\u003cli\u003eManage your planets and their populations as they migrate, mingle and occasionally grow restless, and delegate regions to sectors when the empire grows too large to run by hand.\u003c\/li\u003e\n\u003cli\u003ePlay in real time with pause, speeding through quiet decades and slowing to a crawl when a border dispute or a first contact demands your full attention.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eDiplomacy, Federations and War\u003c\/h2\u003e\n\u003cp\u003eMeeting another spacefaring species is a moment, not a menu. Some will welcome trade and research agreements, some will form defensive pacts and eventually federations with shared fleets, and some will simply want you gone. The diplomacy system lets you build a web of guarantees, rivalries and alliances that holds the galaxy in balance until it does not.\u003c\/p\u003e\n\u003cp\u003eWhen talks fail, the ship designer comes into play. You choose hulls, weapon slots, armor, shields and auxiliary systems, then refit as you learn what your rivals field. Fleet composition matters, adapting to an opponent's loadout matters more, and a war that ends with new borders drawn across the map will echo through every relationship you hold afterward.\u003c\/p\u003e\n\n\u003ch2\u003ePlay With Others, Play With Mods\u003c\/h2\u003e\n\u003cp\u003eStellaris supports multiplayer, and the community around it remains one of the most active in strategy gaming. 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Homeworld and its sequel took real-time tactics into three full dimensions, and the Homeworld Remastered Collection brings both landmark campaigns back with rebuilt visuals, a remastered score and the original voice cast returning to their roles. This is the definitive edition of the saga that redefined the RTS.\u003c\/p\u003e\n\n\u003ch2\u003eThe saga that redefined the space RTS\u003c\/h2\u003e\n\u003cp\u003eAcross more than 30 single-player missions, you guide a people in exile through hostile space, building an armada around your Mothership and deciding how every engagement unfolds. Unit types, fleet formations and flight tactics are yours to choose, and advanced research unlocks ships that range from nimble light fighters to huge carriers and everything in between. Few strategy games have ever made scale feel this personal.\u003c\/p\u003e\n\n\u003ch2\u003eRemastered by the people who built it\u003c\/h2\u003e\n\u003cp\u003eThis is no quick reissue. 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Purists can play the games exactly as they shipped, and newcomers can see just how far the remaster reaches.\u003c\/p\u003e\n\n\u003ch2\u003eOne multiplayer arena for two games\u003c\/h2\u003e\n\u003cp\u003eHomeworld Remastered Steam Multiplayer combines the competitive modes of both games into one centralized mode. Races, maps and game modes from each title meet in a single arena, letting you field Homeworld races against Homeworld 2 races with up to eight players across 23 maps. Mod support and mod tools round out a package built to last.\u003c\/p\u003e\n\n\u003ch2\u003eYour fleet is waiting\u003c\/h2\u003e\n\u003cp\u003eMore than 100 ships, two of the most acclaimed campaigns in strategy gaming and the multiplayer to carry them forward. Whether Homeworld shaped your idea of what strategy could be or you are meeting the Mothership for the first time, this collection is the way to make the journey. 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The enhanced combat system allows for unprecedented mobility, including jump-jets and cover-to-cover movement that transforms battlefield tactics. Deep progression trees let you customize your Pathfinder's abilities across multiple skill branches, while an extensive crafting system enables you to forge unique weapons and armor tailored to your playstyle.\u003c\/p\u003e\n\u003ch2\u003eMeaningful Character Development\u003c\/h2\u003e\n\u003cdl\u003e\n  \u003cdt\u003ePersonal Relationships\u003c\/dt\u003e\n  \u003cdd\u003eForge deep connections with your crewmates through intimate conversations and loyalty missions that reveal their backstories, motivations, and personal struggles. 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You feel the concussion of a broadside blast and the impact on your deflectors as they absorb a shot meant for your shield generator. 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Their goal is a holocron holding the names of Force-sensitive children scattered across the galaxy, a list that could rebuild the Jedi Order or hand the Empire everything it needs to finish the job.\u003c\/p\u003e\n\n\u003cp\u003eChasing the holocron means retracing the steps of Eno Cordova, a Jedi archaeologist who hid it behind the ruins of the long-extinct Zeffo civilization. Standing in the way are the Second Sister and the Ninth Sister, fallen Jedi turned Imperial hunters, along with the Purge Troopers who travel with them. The story is written for people who know Star Wars, but it is Cal's own arc, from a survivor haunted by the death of his master to a Jedi who can face what he lost, that gives the game its weight.\u003c\/p\u003e\n\n\u003ch2\u003eLightsaber Combat Built on Timing\u003c\/h2\u003e\n\n\u003cp\u003eRespawn built the combat around reading your opponent rather than overwhelming them. Every enemy has a stance to break and a tell to punish, and the Force is a tool in the fight rather than a separate ability bar.\u003c\/p\u003e\n\n\u003cdl\u003e\n  \u003cdt\u003eParry, Block and Counter\u003c\/dt\u003e\n  \u003cdd\u003eA well-timed block deflects a blaster bolt straight back into the trooper who fired it, and repeated parries break an enemy's guard for a finishing strike. Mistime it and the block meter drains, leaving Cal open. Fights against Inquisitors and Purge Troopers demand that you learn their rhythm.\u003c\/dd\u003e\n  \u003cdt\u003eForce Slow, Push and Pull\u003c\/dt\u003e\n  \u003cdd\u003eCal regains his abilities over the course of the story. Slow freezes a charging creature mid-leap or pins a stormtrooper in place, Push hurls enemies off ledges, and Pull drags a soldier into lightsaber range or yanks a rope bridge into reach. Combining them is where the combat starts to feel like a Jedi at work.\u003c\/dd\u003e\n  \u003cdt\u003eMeditation Points and Stims\u003c\/dt\u003e\n  \u003cdd\u003eResting at a meditation point restores Cal's health and BD-1's stim canisters, but it also brings every enemy in the area back. The same points host the skill tree, where experience is spent across lightsaber, Force and survival branches, and lost experience can be recovered by striking the enemy that took it.\u003c\/dd\u003e\n  \u003cdt\u003eAdjustable Difficulty\u003c\/dt\u003e\n  \u003cdd\u003eFour difficulty settings adjust parry windows, incoming damage and enemy aggression independently, so you can tune the challenge to how much you want the combat to push back. Story Mode keeps the focus on the narrative, while Jedi Grand Master turns every skirmish into a duel that has to be earned.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003ePlanets That Open Up as Cal Grows\u003c\/h2\u003e\n\n\u003cp\u003eThe Stinger Mantis carries the crew between a handful of worlds, and once the story opens up you choose the order you visit them in. Each planet is a layered map full of shortcuts, sealed doors and ledges just out of reach, and returning with a new ability changes what you can do there. BD-1 charts every route on the holomap and marks the paths you have not yet cracked.\u003c\/p\u003e\n\n\u003cul\u003e\n  \u003cli\u003eBogano is a world of wind-carved mesas and marshland where Cordova left his first clues. Its central vault only gives up its secrets once Cal has recovered enough of his training, and the boglings hopping around its ledges are a small reminder that not everything in this galaxy wants to kill you.\u003c\/li\u003e\n  \u003cli\u003eZeffo holds the tombs of the extinct Zeffo sages, wind-driven puzzle chambers built around massive spinning spheres and the Force. Its rock faces are where wall-running and later Force powers come into their own, and an Imperial dig site has turned the planet into a scrapyard of AT-STs and stormtroopers.\u003c\/li\u003e\n  \u003cli\u003eKashyyyk brings Cal into the Wookiee resistance against the Empire's slave operations, with a cameo from Saw Gerrera's partisans. Climbing the Origin Tree through the forest canopy is one of the game's best set pieces, and the Shyyyo bird makes for a memorable ally once you have earned its trust.\u003c\/li\u003e\n  \u003cli\u003eDathomir is the swamp home of the Nightsisters and Nightbrothers, and it does not care that you are a Jedi. Its enemies hit harder, the Nightsister Merrin is not inclined to let Cal pass, and a stranded Jedi Master named Taron Malicos has his own plans for the planet. Come early and you will be turned back.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eYour Crew, Your Droid, Your Lightsaber\u003c\/h2\u003e\n\n\u003cp\u003eBD-1 is more than a mascot on Cal's shoulder. The little droid slices terminals, opens doors with his scomp link, hands over stims mid-fight and scans creatures and relics into a databank that fills in the history of each world. Back aboard the Mantis, Cere and Greez have their own histories with the Empire that unfold over the journey, and the ship's conversations do as much for the story as the missions do.\u003c\/p\u003e\n\n\u003cp\u003eThe lightsaber itself is yours to build. Workbenches on every planet let you swap emitters, switches, sleeves and materials, and a pilgrimage to Ilum lets Cal choose a new kyber crystal color. Story events add a double-bladed configuration and a split saber that changes how crowds are handled, so the weapon evolves alongside the Jedi carrying it.\u003c\/p\u003e\n\n\u003cp\u003eIf you have ever wanted to feel what it is like to be a Jedi with everything stacked against you, Cal's journey is the one to take. 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Lead the Starlink Initiative through seamless planetary exploration, strategic combat, and meaningful choices that reshape the galaxy.\u003c\/p\u003e\n\u003ch2\u003eBoundless Exploration Across Seven Unique Worlds\u003c\/h2\u003e\n\u003cp\u003eThe Atlas star system opens before you as a fully explorable playground where transitions between space combat and planetary surfaces flow without interruption. Each of the seven distinct planets hosts its own ecosystem complete with indigenous wildlife, harvestable flora, and environmental hazards that demand tactical adaptation. 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Swap wings between ships to alter performance characteristics, transforming a defensive cruiser into an agile fighter or creating a damage-soaking powerhouse by pairing the Neptune hull with defensive mods.\u003c\/dd\u003e\n  \u003cdt\u003ePilot Specializations\u003c\/dt\u003e\n  \u003cdd\u003eEach member of the Starlink Initiative brings unique abilities, backstories, and skill trees that unlock strategic advantages in combat and exploration. Switch between pilots freely to access different tactical options, whether you need enhanced combat prowess, improved scanning efficiency, or specialized traversal capabilities. Your choice of pilot fundamentally changes how you approach missions and challenges throughout Atlas.\u003c\/dd\u003e\n  \u003cdt\u003eRPG Progression Systems\u003c\/dt\u003e\n  \u003cdd\u003eEquip weapon and starship mods to fine-tune your loadout with precision, adjusting everything from damage output to defensive capabilities. 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Split-screen cooperative multiplayer invites a second pilot to join the fight, exploring Atlas together and combining your starship abilities for coordinated assaults against enemy forces.\u003c\/p\u003e\n\u003ch2\u003eLiving Worlds That React to Your Choices\u003c\/h2\u003e\n\u003cp\u003eBeyond combat, Starlink weaves environmental puzzles, platforming challenges when transporting heavy cargo, and relationship-building with alien species into its core experience. Your alliances fundamentally reshape Atlas, changing which resources become available, how factions interact, and what challenges emerge. The star system evolves based on your actions, creating a dynamic campaign where no two pilots experience identical journeys through the same seven worlds.\u003c\/p\u003e\n\u003cp\u003eChart your course through Atlas, assemble the starship that matches your vision, and discover what secrets the ancient Wardens left behind in this ambitious fusion of space exploration and tactical combat.\u003c\/p\u003e","brand":"Ubisoft","offers":[{"title":"Default Title","offer_id":31429204705366,"sku":"PC_4410425409622_DL_GL","price":14.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-starlink-battle-for-atlas-pc-ubisoft-connect-key.jpg?v=1763052974"},{"product_id":"the-outer-worlds-pc-epic-games-key","title":"The Outer Worlds","description":"\u003cp class=\"lead\"\u003eThe Outer Worlds represents Obsidian Entertainment's return to the RPG formula they perfected with Fallout: New Vegas, delivering a darkly humorous sci-fi adventure where mega-corporations have replaced governments and space colonization serves profit margins rather than human progress.\u003c\/p\u003e\n\u003ch2\u003eA Corporate Dystopia Among the Stars\u003c\/h2\u003e\n\u003cp\u003eSet in an alternate timeline where President McKinley was never assassinated in 1901, The Outer Worlds explores a future where unchecked capitalism has evolved into full corporate control of space colonies. You awaken from cryosleep 100 years late aboard the colony ship Hope, arriving in the Halcyon system to find a society dominated by business interests, class divisions, and the commodification of human life itself. The game's retro-futuristic aesthetic blends 1960s space-age optimism with corporate branding, creating a unique visual identity that feels both familiar and unsettling.\u003c\/p\u003e\n\u003ch2\u003eDeep Character Customization and Meaningful Choices\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eSix-Attribute Character System\u003c\/dt\u003e\n\u003cdd\u003eBuild your character by distributing points across strength, dexterity, intelligence, perception, charm, and temperament. These attributes fundamentally shape your capabilities in combat, stealth, and social interactions. A character with high charm and perception unlocks unique dialogue options throughout the game, while strength increases inventory capacity and melee effectiveness. Choose from 15 aptitudes during character creation to further specialize your approach.\u003c\/dd\u003e\n\u003cdt\u003eSeven Skill Trees for Diverse Playstyles\u003c\/dt\u003e\n\u003cdd\u003eDevelop your character through seven distinct skill trees covering Melee, Ranged, Defense, Dialog, Stealth, Tech, and Leadership. The system rewards specialization while allowing hybrid builds that excel at multiple approaches. Invest enough points in a skill tree to unlock individual skill upgrades and threshold benefits that dramatically enhance your character's effectiveness in specific areas.\u003c\/dd\u003e\n\u003cdt\u003eRevolutionary Flaws System\u003c\/dt\u003e\n\u003cdd\u003eAccept permanent debuffs based on your experiences in exchange for additional perk points. Fall from heights repeatedly and develop acrophobia, or take too many headshots to develop a permanent concussion. 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The relationship system adds weight to major decisions, as you balance your own moral compass against the expectations of your crew.\u003c\/p\u003e\n\u003ch2\u003eMultiple Endings Shaped by Your Decisions\u003c\/h2\u003e\n\u003cp\u003eEvery major quest in The Outer Worlds offers multiple resolution paths, and many can be completed entirely without violence through dialogue, stealth, or technical solutions. The game tracks your reputation with various factions, your relationships with companions, and your major story decisions to create an ending unique to your playthrough. The branching narrative respects player agency in ways that feel increasingly rare in modern RPGs, allowing genuinely different approaches to major problems while acknowledging the consequences of your choices throughout the conclusion.\u003c\/p\u003e\n\u003cp\u003eStep aboard the Unreliable and chart your course through the Halcyon system. 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The Resistance, the First Order and Hondo Ohnaka's scoundrels are all vying for control of the outpost, and which of them comes out ahead depends on the missions your Sim takes on. Along the way there are lightsabers to build, droids to buy, starfighters to fly and a cantina full of characters worth getting to know.\u003c\/p\u003e\n\n\u003ch2\u003eA Trip to the Edge of the Galaxy\u003c\/h2\u003e\n\u003cp\u003eBatuu is a destination world rather than a neighborhood to move into: your Sims travel there for a stay, then bring the trip home with them. The outpost is split into three districts, each with its own feel. Black Spire Outpost is the marketplace heart of Batuu, where Oga's Cantina pours the drinks, the Droid Depot sells companions and the Millennium Falcon sits docked at the spaceport. 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Over at the Droid Depot, a few credits buys a droid companion that tags along on your Sim's adventures, lends a hand when it can and occasionally zaps a Sim who gets too close. Bring it home and it becomes the plus-one at every party your Sim throws.\u003c\/p\u003e\n\n\u003ch2\u003eBring the Galaxy Home\u003c\/h2\u003e\n\u003cp\u003eThe Game Pack adds plenty for Sims who never leave the house too. Batuuan decor and furniture let you dress a room like the cantina, the recipes your Sim learned on the outpost go straight into the home kitchen, and the new Create a Sim outfits cover everything from Resistance flight suits to First Order uniforms. Deal a hand of sabacc on a quiet evening, set up lightsaber training in the backyard, or let the droid roam the lot and see who it takes a dislike to. 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Each component choice affects your ship's performance characteristics, allowing you to tailor your starfighter to match your preferred combat style and tactical role within your squadron.\u003c\/dd\u003e\n\u003cdt\u003ePilot Personalization\u003c\/dt\u003e\n\u003cdd\u003eCustomize your pilot's appearance, flight suit, and helmet while earning cosmetic rewards that showcase your achievements and experience. Create a unique identity that reflects your dedication to the Rebel cause or Imperial order.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003ch2\u003eImmersive Virtual Reality Support\u003c\/h2\u003e\n\u003cp\u003eCompatible VR headsets transform Squadrons into an incredibly immersive experience where you truly feel like you're sitting in a starfighter cockpit. VR support enhances spatial awareness, allowing you to naturally track enemies and navigate complex dogfights with unprecedented realism. 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Your faithful droid companion BD-1 assists with navigation, healing, and accessing crucial environmental elements.\u003c\/p\u003e\n\u003ch2\u003eA Canon Star Wars Story\u003c\/h2\u003e\n\u003cp\u003eEncounter familiar faces from the Star Wars universe including guerrilla fighter Saw Gerrera, while discovering an entirely new cast of memorable characters. The narrative seamlessly integrates with established Star Wars lore, featuring authentic locations like Kashyyyk while introducing fresh worlds that expand the galaxy's rich mythology. Face off against specialized Purge Troopers and Imperial Inquisitors designed specifically to hunt down surviving Jedi.\u003c\/p\u003e\n\u003cp\u003eStep into Cal's boots and prove that the Force is still strong in the galaxy. Your destiny as a Jedi Knight awaits, but first you must survive long enough to claim it.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAvailable now for Windows on EA app.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Electronic Arts","offers":[{"title":"Default Title","offer_id":39572632633430,"sku":"PC_6642821955670_DL_GL","price":11.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-star-wars-jedi-fallen-order-pc-ea-app-game.jpg?v=1757858607"},{"product_id":"deep-rock-galactic-pc-steam-digital-download","title":"Deep Rock Galactic","description":"\u003cp class=\"lead\"\u003eDeep Rock Galactic sends a crew of up to four dwarven space miners into the cave systems of Hoxxes IV, the most hostile planet the Deep Rock Galactic Corporation has ever tried to strip for profit. Every mission generates a fresh labyrinth of tunnels and caverns, every wall can be dug or blasted away, and every objective ends the same way: a sprint back to the drop pod with a swarm at your heels. Ghost Ship Games built a co-op shooter around teamwork, terrain and a corporate employer that does not much care whether you make it home.\u003c\/p\u003e\n\n\u003ch2\u003eFour Classes, One Crew\u003c\/h2\u003e\n\u003cp\u003eEach dwarf carries a toolkit the others lack, and the game is designed so that no single class can do everything. A team that reads the cave together, lights it, bridges it and defends it will go far deeper than four lone heroes.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eScout\u003c\/dt\u003e\n\u003cdd\u003eThe nimble wayfinder. The Scout's flare gun turns pitch-black caverns into readable spaces, and the grappling hook reaches mineral veins and ledges nobody else can. Fast, fragile and usually the first to find out how deep a hole really goes.\u003c\/dd\u003e\n\u003cdt\u003eGunner\u003c\/dt\u003e\n\u003cdd\u003eThe heavy weapons specialist. When the swarm arrives, the Gunner's minigun and autocannon do the bulk of the killing, and the deployable bubble shield buys the whole team a breather to revive, reload and regroup.\u003c\/dd\u003e\n\u003cdt\u003eEngineer\u003c\/dt\u003e\n\u003cdd\u003eThe defensive backbone. Sentry guns hold a perimeter, 40mm grenades break up crowds, and platforms bridge gaps or catch a falling teammate. The Engineer makes a chaotic cave into a defensible position.\u003c\/dd\u003e\n\u003cdt\u003eDriller\u003c\/dt\u003e\n\u003cdd\u003eThe living bulldozer. Twin handheld drills carve straight through rock, so the Driller decides the route, tunnels an escape line to the drop pod and uses a flamethrower and C4 charges to solve whatever the swarm brings.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eCaves That Never Repeat\u003c\/h2\u003e\n\u003cp\u003eMissions are procedurally generated across 11 distinct biomes, from crystalline caverns to fungus bogs and magma cores, each with its own cave formations, hazards and colorful, frequently lethal flora and fauna. The terrain is 100% destructible. Dig a shortcut to a stranded teammate, collapse a stalagmite onto a choke point, or hollow out a bunker for the final stand before extraction. Reading the cave and reshaping it is as much a part of the job as shooting.\u003c\/p\u003e\n\n\u003ch2\u003eHordes of Hoxxes IV\u003c\/h2\u003e\n\u003cp\u003eOver 50 enemy types share the mines with you, and none of them appreciate the company. Glyphid grunts arrive in swarms, praetorians and oppressors shrug off frontal fire, and the ones you learn to fear most fly, burrow or snatch a dwarf from above and below. Adjustable hazard levels let a new crew find their footing and give veterans a genuine reason to coordinate, because at the higher settings a single lapse in awareness ends the run.\u003c\/p\u003e\n\n\u003ch2\u003eA Career Worth Digging For\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eThousands of weapon modifications, overclocks, perks and cosmetics unlock as you climb the ranks, so each class keeps evolving across hundreds of hours of play.\u003c\/li\u003e\n\u003cli\u003eAll six seasons of additional content released since launch are included with the game and free to every owner: no battle passes, no rotating shop, no gated content. 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SCAR, a team of scientists and engineers rather than soldiers, goes up to investigate it, and the Metahedron hauls them across space to a world nobody has charted. Kate wakes dazed and separated from everyone she arrived with. Finding them means understanding where you have been taken and why, and the answer sits behind an ancient civilisation that disappeared long before humanity started looking up.\u003c\/p\u003e\n\n\u003ch2\u003eResearch Is How You Survive\u003c\/h2\u003e\n\u003cp\u003eKate is a scientist to her core, and the game builds its entire loop around that. Scanning is not a collectible hunt, it is your combat preparation.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eScan everything that moves\u003c\/dt\u003e\n\u003cdd\u003ePoint the scanner at artifacts, materials and creatures to extract their features, properties and weaknesses. A monster that flattened you on sight becomes manageable the moment you know which element it cannot tolerate and where its weak points sit.\u003c\/dd\u003e\n\u003cdt\u003eTurn findings into equipment\u003c\/dt\u003e\n\u003cdd\u003eAnalysis feeds the Xenobiology and Engineering trees, unlocking abilities alongside new gadgets and weapons. Progress comes from what you have learned about this planet, not from grinding the same encounter until the numbers tip.\u003c\/dd\u003e\n\u003cdt\u003eCraft for the fight ahead\u003c\/dt\u003e\n\u003cdd\u003eGadgets, consumables and items are built from what you recover in the field. Preparation carries real weight here, and walking into an unfamiliar area without the right tools is usually the reason a run ends.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eEvery Encounter Asks For A Plan\u003c\/h2\u003e\n\u003cp\u003eCombat is deliberate and unforgiving in the way the best of the genre are. Ranged weapons, devices, consumables and melee attacks all draw on a stamina pool you have to spend carefully as you run, dodge and reposition. Elemental attacks combine in ways that break through otherwise impassable obstacles as readily as they break through an enemy, so the environment becomes part of your arsenal. Trading blows is rarely the answer. 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Diverse strategies and tactics keep encounters from settling into a rhythm, and each one is built to make you find a creative way through rather than a stronger gun. Beating one feels earned because it usually takes a few attempts, a scan or two, and a genuine change of approach.\u003c\/p\u003e\n\n\u003cp\u003eIf you like science fiction that treats curiosity as a survival skill, Kate's walk across this planet is worth taking. 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Respawn Entertainment, working with Lucasfilm Games, has built a single-player action-adventure that treats its predecessor as a starting point rather than a template.\u003c\/p\u003e\n\n\u003ch2\u003eA Jedi With Nowhere Left to Run\u003c\/h2\u003e\n\u003cp\u003eThe story opens on Coruscant with a job that goes badly wrong, and it sends Cal limping to Koboh, a rugged frontier world where Greez Dritus now runs Pyloon's Saloon and the Stinger Mantis is in worse shape than her pilot. What Cal finds there points back to the High Republic, to a Jedi named Dagan Gera lost two centuries earlier, and to Tanalorr, a hidden world the Empire could never reach. Cere Junda and Merrin return, new allies join the crew, and the Bedlam Raiders under the Gen'Dai warlord Rayvis want the same prize Cal does.\u003c\/p\u003e\n\u003cp\u003eWhat makes the story land is the question underneath it. Cal is no longer the wide-eyed Padawan of Fallen Order; he is tired, angry and increasingly willing to bend the Jedi code if it keeps his people alive. Survivor is about the cost of that, and it does not look away from it.\u003c\/p\u003e\n\n\u003ch2\u003eFive Stances, One Lightsaber\u003c\/h2\u003e\n\u003cp\u003eFallen Order gave Cal a single blade and a double-bladed staff. Survivor expands that to five distinct stances, and you carry two of them into every fight, swapping at meditation points to suit whatever is waiting ahead.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eSingle Blade\u003c\/dt\u003e\n\u003cdd\u003eThe balanced foundation from the first game, quick enough to parry a Purge Trooper's electrostaff and heavy enough to punish the opening it leaves behind. Its skill tree deepens the fundamentals rather than reinventing them.\u003c\/dd\u003e\n\u003cdt\u003eDouble-Bladed\u003c\/dt\u003e\n\u003cdd\u003eWide sweeping arcs and reliable blaster deflection make this the answer to a room full of stormtroopers or a pack of Koboh wildlife closing in from three sides. It trades single-target damage for crowd control.\u003c\/dd\u003e\n\u003cdt\u003eDual Wield\u003c\/dt\u003e\n\u003cdd\u003eTwo shorter blades, a flurry of fast strikes and a stance built around aggression. Openings close quickly and defense is thinner, so it rewards players who commit to the offense and read enemy tells well.\u003c\/dd\u003e\n\u003cdt\u003eBlaster\u003c\/dt\u003e\n\u003cdd\u003eA lightsaber in one hand and a blaster in the other. Saber hits charge the pistol, and charged shots interrupt, stagger and pick off distant targets, giving Cal a ranged option the Jedi Order would not have approved of.\u003c\/dd\u003e\n\u003cdt\u003eCrossguard\u003c\/dt\u003e\n\u003cdd\u003eSlow, deliberate and devastating. Each swing lands with enormous weight and a single well-timed heavy strike can end a duel, but wind-ups are long and mistimed attacks are punished hard. A stance for patient players.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eThe Force, the Grapple and the Ride\u003c\/h2\u003e\n\u003cp\u003eTraversal was a highlight of Fallen Order, and Survivor builds on it in every direction. Combat and exploration share the same toolkit, and much of the fun is realizing that an ability learned for one is just as useful in the other.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eForce Push, Pull and Slow return with more range and more ways to combine, and Confusion lets Cal turn an enemy against its allies mid-fight, which is as satisfying against a squad of raiders as it is against a rampaging beast.\u003c\/li\u003e\n\u003cli\u003eThe Ascension Cable grappling hook, an air dash and wall runs chain together into long, flowing routes across Koboh's canyons and Jedha's cliffs, and a slip rarely costs more than a short walk back to where you fell.\u003c\/li\u003e\n\u003cli\u003eRideable creatures open up the bigger maps: nekko carry Cal across Koboh's plateaus and up ledges he could not otherwise reach, spamel plod across Jedha's dunes, and relters glide him over gaps no cable could span.\u003c\/li\u003e\n\u003cli\u003eJedi meditation chambers scattered across the planets are self-contained puzzle rooms built around Force abilities, and each one clears with a lasting reward, so the detour always pays for itself in the long run.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eMake Cal Your Own\u003c\/h2\u003e\n\u003cp\u003eKoboh works as a hub that keeps handing you reasons to come back. Rumors overheard in Pyloon's Saloon mark side quests on the map, recruited characters fill the cantina with new dialogue and services, and Force Tears offer tough optional combat and platforming trials for players who want them. Three skill trees cover Survival, Lightsaber and Force abilities, and a perk system lets you shape Cal further, whether that means a sturdier guard or faster experience gains. Lightsaber parts, outfits, hairstyles and BD-1 paint jobs turn up in chests across every planet, so exploration feeds directly back into how Cal looks and plays.\u003c\/p\u003e\n\u003cp\u003eFive difficulty presets from Story Mode to Jedi Grand Master scale parry timing, incoming damage and enemy aggression, and the accessibility menu covers captions, color alternatives and custom volume controls. There is a version of this fight for most players.\u003c\/p\u003e\n\n\u003ch2\u003ePick Up Where Cal Left Off\u003c\/h2\u003e\n\u003cp\u003eIf Fallen Order left you wanting a bigger galaxy and a sharper blade, this is the sequel that delivers both, and it stands on its own for anyone meeting Cal for the first time. Pick up STAR WARS Jedi: Survivor, get the Mantis flying again and decide for yourself how far a Jedi should go for the people he cares about.\u003c\/p\u003e","brand":"Electronic Arts","offers":[{"title":"Default Title","offer_id":47999415058750,"sku":"PC_10686938743102_DL_GL","price":23.29,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-star-wars-jedi-survivor-pc-ea-app-digital-download_65d6d7c1-a3b9-4692-91b6-809e7e58af7d.jpg?v=1788923883"}],"url":"https:\/\/www.pjsgames.com\/en-fr\/collections\/space.oembed?page=2","provider":"PJ's Games","version":"1.0","type":"link"}