{"title":"Ironclad Games","description":"\u003cp\u003eIronclad Games is a small Canadian studio with an outsized footprint in space strategy. Founded in 2003 in Burnaby, British Columbia by veterans of Barking Dog Studios - the Vancouver team behind Homeworld: Cataclysm - Ironclad spent its early years building the technology and design ideas that would become its defining work. That work arrived in February 2008 as Sins of a Solar Empire, published by Stardock Entertainment: a genre hybrid that fused the empire management of a 4X strategy game with the seamless, pause-free tactics of a real-time strategy game, played across star systems on a zoom that ran from individual frigates out to the entire gravity well map. Built by a team of roughly a dozen people, it became one of the standout PC success stories of its year - critically acclaimed, commercially strong for an independent release, and influential enough that its \"RT4X\" template is still the reference point for the subgenre.\u003c\/p\u003e\n\u003cp\u003eIronclad spent the following years deepening that single universe rather than chasing new ones. The Entrenchment (2009) and Diplomacy (2010) micro-expansions added starbases and a full diplomatic layer, and the standalone Rebellion (2012) split each of the three factions into Loyalist and Rebel paths, added capital-class Titans, and moved the series to a substantially upgraded engine - it remains the definitive version of the original game and kept an active multiplayer community for well over a decade. The studio returned with Sins of a Solar Empire II, again with Stardock publishing, which reached its full release in 2024 and carried the series' trademark scale onto modern multi-core hardware. For players, the Ironclad catalogue is compact and remarkably consistent: deep, systems-driven space strategy designed to be played for hundreds of hours.\u003c\/p\u003e\n","products":[{"product_id":"sins-of-a-solar-empire-rebellion-pc-download","title":"Sins of a Solar Empire: Rebellion","description":"\u003cp class=\"lead\"\u003eThe war that began in Sins of a Solar Empire has dragged on for a decade, and unity is its first casualty. Sins of a Solar Empire: Rebellion is the standalone RT4X strategy game that fractures each of the three warring races into Loyalist and Rebel factions, hands them titan-class warships, and turns entire solar systems into your battlefield.\u003c\/p\u003e\n\u003ch2\u003eA Galaxy Divided Against Itself\u003c\/h2\u003e\n\u003cp\u003eThe Trader Emergency Coalition splits between isolationists hardening their defenses and militants convinced that peace only comes once every rival is crushed. The Advent Unity suffers the first schism in its history as some among the faithful sense a corrupting influence steering their crusade, while the desperate Vasari must choose between seizing the resources they need by force and persuading old enemies to flee alongside them. Each of the six resulting factions unlocks its own technologies, ships and play styles, so every campaign begins with a genuinely different empire.\u003c\/p\u003e\n\u003ch2\u003eTitans, Capital Ships and Corvettes\u003c\/h2\u003e\n\u003cp\u003eRebellion's headline addition is the titan - a faction-specific super-capital powerful enough to anchor an entire war effort and tip a deadlocked front on its own. Beneath it, every race gains a new capital ship, existing capitals stretch their abilities across four upgrade levels for real specialization, and nimble corvette-class craft dart between the battle lines to harass enemy formations. Fleet composition matters here, and the arsenal has never been deeper.\u003c\/p\u003e\n\u003ch2\u003eReal-Time Tactics, 4X Depth\u003c\/h2\u003e\n\u003cp\u003eThe series' signature blend remains intact: eXplore, eXpand, eXploit and eXterminate across dozens of gravity wells in seamless real time, zooming from a single frigate's engagement out to the whole star cluster in one motion. Economy, research, culture and diplomacy all pull their weight alongside the guns, and the expanded victory conditions - Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation - mean warmongering is only one road to supremacy.\u003c\/p\u003e\n\u003ch2\u003eBuilt for the Long War\u003c\/h2\u003e\n\u003cp\u003eMore than sixty minutes of original score, new voice work and a substantial visual overhaul give the conflict its drama, while reworked tutorials welcome new admirals aboard. When the campaign against the AI is won, online and LAN play - competitive or cooperative - and an included level editor keep the war going for as long as you care to fight it.\u003c\/p\u003e\n\u003cp\u003ePick a side, muster your fleet, and settle a ten-year war on your own terms - the galaxy is waiting for its next ruler.\u003c\/p\u003e","brand":"Stardock Entertainment","offers":[{"title":"Default Title","offer_id":2278272434188,"sku":"PC_227185950732_DL_GL","price":9.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-sins-of-a-solar-empire-rebellion-pc-game.jpg?v=1787772184"}],"url":"https:\/\/www.pjsgames.com\/en-fr\/collections\/ironclad-games.oembed","provider":"PJ's Games","version":"1.0","type":"link"}