{"title":"Ink Stains Games","description":"\u003cp\u003eInk Stains Games was founded on 7 April 2015 by a small European team that set out to build the kind of game that punishes hesitation. Their debut, 12 is Better Than 6, went to Kickstarter that September and raised just over fifteen thousand pounds, arriving on Steam in November of the same year as a hardcore top-down shooter with stealth elements set in the Wild West of 1873. Its signature is a revolver you have to cock with one input before firing with another, a deliberate half-second of friction that turns every doorway into a decision, and an art direction drawn entirely by hand in pen and ink so that the desert reads like a sketchbook filling with red. The studio returned to that world in December 2017 with The Apostles, a standalone chapter that extended the story rather than padding it.\u003c\/p\u003e\n\n\u003cp\u003eThe studio's second project reshaped its reputation. Development on Stoneshard began in the summer of 2017 and reached Steam Early Access on 6 February 2020, trading the Wild West for a procedurally generated medieval world and the twitch of a revolver for turn-based tactics, permanent injuries and a survival model that tracks pain, morale and infection alongside hit points. A core team of seven describes itself simply as based in Europe, and both games carry the same design signature: unforgiving systems that are always legible, where a death is nearly always traceable to a decision the player made rather than a number they could not see. For players who want mechanics with teeth and presentation with a distinctive hand behind it, this is a catalogue worth working through slowly.\u003c\/p\u003e","products":[{"product_id":"12-is-better-than-6-pc-download","title":"12 is Better Than 6","description":"\u003cp class=\"lead\"\u003eIt is 1873, and an escaped slave is walking north out of Mexico with a stolen sombrero and a revolver he has to cock by hand. 12 is Better Than 6 turns that long walk into a top-down Wild West shooter drawn entirely in pen and ink, where a single missed beat at the hammer is usually the last mistake you make.\u003c\/p\u003e\n\n\u003ch2\u003eTwo Triggers, One Revolver\u003c\/h2\u003e\n\u003cp\u003eShooting here is deliberately awkward, and that is the point. One input pulls the hammer back, another fires, and the gap between them is where the game lives. Round a corner on a cold revolver and four gringos will bury you before the cylinder turns. Learn the rhythm and the same room becomes a sequence of clean, unhurried kills.\u003c\/p\u003e\n\n\u003ch2\u003eSneak Through Or Shoot Through\u003c\/h2\u003e\n\u003cp\u003eStealth is a real route rather than a scripted detour. You can drop a bandido quietly without alerting the men standing beside him, slip through a town unseen, or give up on subtlety altogether and answer with a Winchester. Most encounters accept several approaches, and the game rarely tells you which one it prefers.\u003c\/p\u003e\n\n\u003ch2\u003eThe Arsenal\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eRevolvers and Winchesters\u003c\/dt\u003e\n\u003cdd\u003eThe backbone of every firefight, slow to ready and unforgiving of panic. Both reward players who count their shots and reload in the quiet moments rather than in the middle of a brawl.\u003c\/dd\u003e\n\u003cdt\u003eDouble-barrelled guns and Gatlings\u003c\/dt\u003e\n\u003cdd\u003eFor the moments when the plan has already collapsed. A Gatling turns a defended street into open ground, though it roots you in place while the entire town works out where the noise came from.\u003c\/dd\u003e\n\u003cdt\u003eA rat carrying dynamite\u003c\/dt\u003e\n\u003cdd\u003eExactly what it sounds like, and one of the few tools that clears a room without pulling you into the open. It is also the clearest signal of how seriously the game takes itself.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eUpgrades That Change The Odds\u003c\/h2\u003e\n\u003cp\u003eProgress is measured in small mercies. Breastplates give you a fifty percent chance to turn a bullet aside, a faster reload seats two rounds at once, tighter accuracy shrinks your spread, and a silent takedown finally lets a stealth kill go unnoticed by the victim's friends. None of it makes you bulletproof. All of it buys a few more seconds.\u003c\/p\u003e\n\n\u003ch2\u003eDrawn By Hand\u003c\/h2\u003e\n\u003cp\u003eEvery location is drawn with pen on paper, so the desert, the saloons and the real towns along the route north read like pages torn from a sketchbook. Blood is the only strong colour on the screen, which means each firefight leaves an honest record of how badly it went.\u003c\/p\u003e\n\n\u003cp\u003eCock the hammer, pick your moment, and start walking north. Texas is a long way off, and every gringo between here and there wants that sombrero back.\u003c\/p\u003e","brand":"HypeTrain Digital","offers":[{"title":"Default Title","offer_id":1556123648012,"sku":"PC_147978649612_DL_GL","price":6.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/products\/12-is-better-than-6-Steam-Digital-Download.jpg?v=1543104822"}],"url":"https:\/\/www.pjsgames.com\/en-fr\/collections\/ink-stains-games.oembed","provider":"PJ's Games","version":"1.0","type":"link"}