{"title":"HypeTrain Digital","description":"\u003cp\u003eHypeTrain Digital was founded in 2015 and operates from Cyprus as both a publisher and a developer, built around the idea of giving small international teams the reach their work would not otherwise get. The company's very first release was 12 is Better Than 6, the hand-drawn Wild West shooter from Ink Stains Games that reached Steam in November 2015, and the partnership proved durable enough that HypeTrain went on to publish the same studio's Stoneshard in 2020. That founding pattern, a publisher forming around a single distinctive indie project and then staying with the developer through the next one, has largely defined how the company works.\u003c\/p\u003e\n\n\u003cp\u003eThe catalogue since then has favoured mid-size, mechanically distinct games over safe bets: The Wild Eight and its frozen Alaskan survival, the tactical door-breaching of Police Stories, the space-junk comedy of Breathedge, the beat-em-up Tunche, the cyberpunk RPG Jack Move, the colony-building of Nova Lands, and Voidtrain, developed in house, which sends players down a rail line through the void between worlds. HypeTrain also handles console conversions for much of the list, bringing titles built for keyboard and mouse to Switch and other platforms. The through-line is a willingness to back systems-driven games with an obvious point of view, which makes the label a reliable signal for players who prefer a sharp idea executed well over scale for its own sake.\u003c\/p\u003e","products":[{"product_id":"12-is-better-than-6-pc-download","title":"12 is Better Than 6","description":"\u003cp class=\"lead\"\u003eIt is 1873, and an escaped slave is walking north out of Mexico with a stolen sombrero and a revolver he has to cock by hand. 12 is Better Than 6 turns that long walk into a top-down Wild West shooter drawn entirely in pen and ink, where a single missed beat at the hammer is usually the last mistake you make.\u003c\/p\u003e\n\n\u003ch2\u003eTwo Triggers, One Revolver\u003c\/h2\u003e\n\u003cp\u003eShooting here is deliberately awkward, and that is the point. One input pulls the hammer back, another fires, and the gap between them is where the game lives. Round a corner on a cold revolver and four gringos will bury you before the cylinder turns. Learn the rhythm and the same room becomes a sequence of clean, unhurried kills.\u003c\/p\u003e\n\n\u003ch2\u003eSneak Through Or Shoot Through\u003c\/h2\u003e\n\u003cp\u003eStealth is a real route rather than a scripted detour. You can drop a bandido quietly without alerting the men standing beside him, slip through a town unseen, or give up on subtlety altogether and answer with a Winchester. Most encounters accept several approaches, and the game rarely tells you which one it prefers.\u003c\/p\u003e\n\n\u003ch2\u003eThe Arsenal\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eRevolvers and Winchesters\u003c\/dt\u003e\n\u003cdd\u003eThe backbone of every firefight, slow to ready and unforgiving of panic. Both reward players who count their shots and reload in the quiet moments rather than in the middle of a brawl.\u003c\/dd\u003e\n\u003cdt\u003eDouble-barrelled guns and Gatlings\u003c\/dt\u003e\n\u003cdd\u003eFor the moments when the plan has already collapsed. A Gatling turns a defended street into open ground, though it roots you in place while the entire town works out where the noise came from.\u003c\/dd\u003e\n\u003cdt\u003eA rat carrying dynamite\u003c\/dt\u003e\n\u003cdd\u003eExactly what it sounds like, and one of the few tools that clears a room without pulling you into the open. It is also the clearest signal of how seriously the game takes itself.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eUpgrades That Change The Odds\u003c\/h2\u003e\n\u003cp\u003eProgress is measured in small mercies. Breastplates give you a fifty percent chance to turn a bullet aside, a faster reload seats two rounds at once, tighter accuracy shrinks your spread, and a silent takedown finally lets a stealth kill go unnoticed by the victim's friends. None of it makes you bulletproof. All of it buys a few more seconds.\u003c\/p\u003e\n\n\u003ch2\u003eDrawn By Hand\u003c\/h2\u003e\n\u003cp\u003eEvery location is drawn with pen on paper, so the desert, the saloons and the real towns along the route north read like pages torn from a sketchbook. Blood is the only strong colour on the screen, which means each firefight leaves an honest record of how badly it went.\u003c\/p\u003e\n\n\u003cp\u003eCock the hammer, pick your moment, and start walking north. Texas is a long way off, and every gringo between here and there wants that sombrero back.\u003c\/p\u003e","brand":"HypeTrain Digital","offers":[{"title":"Default Title","offer_id":1556123648012,"sku":"PC_147978649612_DL_GL","price":6.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/products\/12-is-better-than-6-Steam-Digital-Download.jpg?v=1543104822"}],"url":"https:\/\/www.pjsgames.com\/en-fr\/collections\/hypetrain-digital.oembed","provider":"PJ's Games","version":"1.0","type":"link"}