Tom Clancy's The Division Season Pass gathers every major expansion Massive Entertainment released for its quarantined Manhattan into a single purchase for owners of the base game. Underground, Survival and Last Stand each take the agent you have already built somewhere new: beneath the streets, into a blizzard with nothing in your pack, and into an eight-versus-eight fight for the Dark Zone. From day one the pass also unlocks the Sawed-off Shotgun sidearm and a set of exclusive outfits and weapon skins.
Expansion I: Underground
Beneath Manhattan lies a second city of subway tunnels, sewers and maintenance corridors, and Underground turns it into a mission generator. Operations are assembled from randomized layouts and objectives, run in one, two or three phases, and can be layered with Directives that add handicaps, such as removing the minimap, in exchange for richer rewards. Progress feeds a dedicated Underground rank with its own vendor and gear, and the new Terminal hub in the Base of Operations gives your group a staging point. Run them solo or with up to three other agents, and no two descents play out the same way.
Expansion II: Survival
A helicopter goes down in a snowstorm, your agent is infected, and everything you own is gone. Survival gives up to 24 players a couple of hours to scavenge clothing warm enough to hold off the cold, find food and water, craft weapons from whatever the city has left, and reach the Dark Zone, where the antivirals and the extraction helicopter are waiting. The mode runs in PvE and PvP forms, so the other agents on the map may be allies of convenience or the most dangerous thing in the snow. It reframes The Division's gear grind as a scramble over a single pair of gloves, and it remains one of the most distinctive things Massive Entertainment has built.
Expansion III: Last Stand
Last Stand brings organized team PvP to the Dark Zone. Two squads of eight fight over tactical terminals, capturing and holding them to build SHD tech points while the Dark Zone's factions keep pressure on both sides. Gear is normalized, so a match comes down to positioning, skill builds and coordination rather than who has ground out the highest gear score, and a separate rank track rewards regular play. Once your group has cleared the campaign and wants a structured way to test its builds against other agents, Last Stand gives you a battleground built for exactly that.
Day-One Gear and Exclusive Cosmetics
- Sawed-off Shotgun
- Unlocked on day one and exclusive to Season Pass holders, this salvaged double-barrel sits in the sidearm slot and trades range for a devastating close-quarters punch. It is a genuinely different option from the pistols most agents carry into the Dark Zone, and it changes how you handle a rusher who gets past your cover.
- Exclusive Outfits
- A set of clothing only Season Pass owners can wear, letting your agent stand apart in the Base of Operations, in co-op groups and in the Dark Zone, where being recognizable cuts both ways. They are cosmetic, so you can wear them over any build without giving up a stat.
- Weapon Skins
- Matching cosmetic finishes for your arsenal, so the rifles and shotguns you have spent hours leveling and re-rolling look the part alongside the outfits. Like the clothing, skins carry no stats and apply on top of whatever gear you are currently running.
Continue the Fight for New York
The Division's Manhattan, quarantined after the Black Friday outbreak and contested by Rioters, Cleaners, Rikers and the Last Man Battalion, is a setting that rewards the time you spend in it, and the Season Pass is how that time keeps paying off after the campaign. Whether you run Underground operations with a regular squad, test yourself in Survival, or organize eight agents for Last Stand, the pass keeps your agent's story moving. Gear up, check in at the Base of Operations, and take the next step in reclaiming the city.







