StarCraft II: Battle Chest brings together Wings of Liberty and Heart of the Swarm, the first two chapters of Blizzard Entertainment's real-time strategy saga, in a single set. Lead Jim Raynor's Terran rebels against the Dominion, take back the Zerg Swarm as Sarah Kerrigan, and carry everything you learn into a multiplayer game that has defined competitive RTS for more than a decade.
Wings of Liberty: Raynor's Rebellion
Four years after the Brood War, former marshal Jim Raynor is leading a ragtag rebellion against Emperor Arcturus Mengsk with little left but stubbornness. When his old war buddy Tychus Findlay turns up with a lucrative job hunting alien artifacts, the campaign that follows runs from the dusty colonies of Mar Sara to the Zerg stronghold of Char. Between missions you walk the decks of the battlecruiser Hyperion, choosing your next contract from the star map and deciding how to build your army.
- The Armory
- Spend the credits earned on each mission on permanent upgrades for your units and structures, tailoring Raynor's Raiders to the way you like to fight for the rest of the campaign.
- The Laboratory
- Recover Protoss and Zerg research samples in the field to unlock new technologies, then commit to one of two options at every tier in choices that shape your playthrough for good.
- The Cantina
- Hire mercenary squads for credits and call them in as battle-ready reinforcements, a welcome edge when a mission throws rising lava, a runaway train or a night of infested attacks your way.
Heart of the Swarm: Kerrigan's Vengeance
Freed from the infestation that made her the Queen of Blades, Sarah Kerrigan sets out to reclaim command of the Zerg and settle her score with Mengsk. Her flagship, the Leviathan, becomes your hub, where Izsha, Zagara and the evolution master Abathur help turn a scattered Swarm back into an army.
- Kerrigan takes the field as a hero unit, and as she levels up across the campaign you choose which abilities she carries, shaping her into a devastating front-line fighter or a leader who strengthens the brood around her.
- Abathur's Evolution Pit lets you swap mutations on your Zerg units between missions, while dedicated evolution missions let you try two permanent strains side by side before committing to one.
- The journey takes the Swarm across the sector and down to Zerus, the Zerg homeworld, where Kerrigan meets the primal Zerg and confronts the origins of the race she now leads.
Three Races, One Battlefield
Outside the campaigns, StarCraft II's multiplayer pits three completely different factions against each other, and learning their strengths is half the fun. Face rivals online head to head, team up with friends for co-op play, or dive into the Arcade for community-made maps and modes.
- Terran forces are versatile and resilient, fielding Marines, Siege Tanks and Battlecruisers from bases that can lift off and relocate, rewarding careful positioning and well-timed pushes.
- The Zerg win through numbers and adaptability, spreading creep, injecting larvae and morphing a handful of hatcheries into a swarm that can overwhelm an opponent who looks away for a moment.
- The Protoss rely on powerful, costly units guarded by regenerating plasma shields, warping in reinforcements wherever a Pylon's power field reaches to strike where the enemy least expects.
A Landmark of Real-Time Strategy
Blizzard built StarCraft II on the precision and pace that made the original StarCraft a phenomenon, and the result became one of the defining competitive games of its era. Its campaigns pair that tight mechanical design with memorable characters and the studio's trademark cinematics, so the story moments land as hard as the battles. Whether you come for Raynor's assault on Char or Kerrigan's climb back to power, these two campaigns tell one connected story worth playing from the start.
Step aboard the Hyperion, hear the Swarm answer Kerrigan's call, and find out which of the three races you were born to command.

















