{"title":"Crytek","description":"\u003cp\u003eCrytek was founded in 1999 in Coburg, Germany by the brothers Cevat, Avni and Faruk Yerli, and made its name almost immediately with a technology demo that grew into Far Cry, the 2004 open-island shooter published by Ubisoft that showed what a home PC could do with long draw distances, dense jungle and enemies that reacted to the player rather than waiting on a scripted cue. Ubisoft acquired the Far Cry property outright and carried the series forward on its own, while Crytek kept what mattered most to it: the engine. CryEngine became the studio's second product line, licensed to other developers and iterated through every in-house release, and in 2006 the company moved its headquarters to Frankfurt, where it remains. The Crysis series that followed under Electronic Arts turned the engine into a benchmark. Crysis in 2007 gave players a Nanosuit that traded between armour, strength, speed and cloaking on the fly and a rendering load that made \"but can it run Crysis\" a running joke for years, Crysis Warhead in 2008 revisited the same island from a second soldier's perspective, Crysis 2 in 2011 brought the fight into a collapsing New York, and Crysis 3 in 2013 closed the trilogy with Prophet hunting the Ceph through an overgrown, domed Manhattan.\u003c\/p\u003e\n\n\u003cp\u003eThe years around Crysis 3 stretched the company thin. Ryse: Son of Rome launched with the Xbox One in 2013 and reached PC in 2014 as a showcase for CryEngine's character rendering, and the free-to-play shooter Warface built a large audience, but by 2014 Crytek was in visible financial difficulty. Its Nottingham studio and the Homefront: The Revolution project were sold to Deep Silver, and in 2016 the company closed or sold most of its remaining satellite studios to concentrate development in Frankfurt and Kyiv. Cevat Yerli stepped down as chief executive in 2018 and his brothers Avni and Faruk took over management. The studio that emerged from the restructuring is leaner and more focused: Hunt: Showdown, its Louisiana-bayou extraction shooter, grew from early access into a long-running live game and was relaunched as Hunt: Showdown 1896 in 2024, while Crysis Remastered in 2020 and Crysis Remastered Trilogy in 2021 brought the whole series to current hardware with ray tracing and modern resolutions. Crytek remains privately held and based in Frankfurt, still developing on its own CryEngine, and for players the catalogue is a record of a studio that has repeatedly pushed PC hardware harder than anyone else was willing to.\u003c\/p\u003e","products":[{"product_id":"crysis-3-pc-download","title":"Crysis 3","description":"\u003cp class=\"lead\"\u003eTwenty-four years after the Ceph were driven out of Manhattan, Prophet wakes to find that the peace he bought has been sold. The C.E.L.L. corporation has sealed New York inside a giant nanodome, harvested alien technology into an energy monopoly and let the city drown in rainforest. Crysis 3 puts you back in the Nanosuit, hands you the Predator Bow and asks how you want to take the world back: silent and unseen, or loud enough to shake the dome.\u003c\/p\u003e\n\n\u003ch2\u003eThe Story Under the Dome\u003c\/h2\u003e\n\u003cp\u003eIt is 2047. Prophet is pulled out of C.E.L.L. stasis by Psycho, his old Raptor Team squadmate, now stripped of his Nanosuit and running with a resistance cell inside the quarantined city. What they find is a New York that no longer looks like one. C.E.L.L. has built its fortune on the wreckage of the Ceph invasion, and Karl Rasch, whose company built the technology it polices, has plans that go well beyond profit. Prophet's own visions point to something far older and far more dangerous still buried in the ruins: the Alpha Ceph. Crytek's campaign moves from a rebel jailbreak to a confrontation that decides whether humanity survives at all, and it keeps the question of what Prophet actually is, man or machine, at the centre of it.\u003c\/p\u003e\n\n\u003ch2\u003eSeven Wonders, One City\u003c\/h2\u003e\n\u003cp\u003eThe nanodome has turned Manhattan into seven distinct environments, and each one plays differently. Streets have become rivers, Chinatown has sunk into swampland, tall grass rolls across what used to be open avenues, and a hydroelectric dam sits where C.E.L.L. tapped the Hudson for power. Cover changes constantly: canopy overhead, water at your feet, half-collapsed skyscrapers to climb. These are wide spaces with multiple routes through them, so the way you tackled the last Wonder is rarely the way you will tackle the next. Crytek built the whole thing on CryEngine 3, and more than a decade on it still earns its reputation as one of the best-looking shooters ever made.\u003c\/p\u003e\n\n\u003ch2\u003eAssess, Adapt, Attack\u003c\/h2\u003e\n\u003cdl\u003e\n\u003cdt\u003eArmor mode\u003c\/dt\u003e\n\u003cdd\u003eDivert the suit's energy into hardening the plating and you can walk straight into a C.E.L.L. firing line, absorb what would otherwise kill you and answer with everything you carry. It drains fast under sustained fire, so it rewards decisive pushes rather than long standoffs.\u003c\/dd\u003e\n\u003cdt\u003eCloak mode\u003c\/dt\u003e\n\u003cdd\u003eVanish from sight, slip past patrols and pick your moment. Cloak runs on the same energy pool as Armor, which means every fight is a budgeting decision: how long can you stay invisible, and where do you want to be standing when it runs out?\u003c\/dd\u003e\n\u003cdt\u003eVisor and hacking\u003c\/dt\u003e\n\u003cdd\u003eTag enemies and turrets through the tactical visor, then hack C.E.L.L. hardware from a distance. A turned sentry gun or a re-armed minefield can clear an outpost before you fire a single shot of your own.\u003c\/dd\u003e\n\u003cdt\u003eNanosuit upgrades\u003c\/dt\u003e\n\u003cdd\u003eProgression is built around suit modules you unlock and slot as you play, tuning Prophet towards quieter movement, tougher armor, faster energy recovery or sharper weapon handling to match how you actually fight.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eChoose Your Arsenal\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eThe Predator Bow is the signature weapon, and it is earned in the campaign rather than handed over at the start. It fires without breaking Cloak, and its interchangeable arrowheads cover very different jobs: carbon-impact for silent kills, electric for anything standing in water, super-thermite for armor, airburst fragmentation for groups.\u003c\/li\u003e\n\u003cli\u003eC.E.L.L.'s own armory is fully available, from assault rifles and shotguns to sniper rifles and rocket launchers, all with attachments you can swap on the fly to suit the next engagement.\u003c\/li\u003e\n\u003cli\u003eCeph weapons can be pulled from fallen aliens and turned back on them. The Pinch Rifle, Reaper Cannon and Bolt Sniper hit harder than anything human-made and change the shape of a fight the moment you pick one up.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eMultiplayer in the Dome\u003c\/h2\u003e\n\u003cp\u003eCrysis 3 ships with a full competitive multiplayer suite that puts Nanosuit tactics into player hands. Team Deathmatch and Crash Site, where squads fight to hold Ceph pods as they fall across the map, bring Armor and Cloak into fast, mobile firefights, while an asymmetric mode pits a pair of cloaked bow-armed Nanosuit players against a squad of C.E.L.L. troopers, with each fallen trooper respawning on the pursuing side. Full controller support is available if you prefer to play from the couch.\u003c\/p\u003e\n\n\u003ch2\u003eTake the City Back\u003c\/h2\u003e\n\u003cp\u003eCrysis 3 is the closing chapter of the trilogy, and it plays like Crytek putting everything it learned into one campaign: the freedom of the first game, the focus of the second, and the best-looking battlefield in the series. If the idea of crouching in tall grass with an arrow nocked while a C.E.L.L. patrol walks straight past appeals to you, Prophet's suit is waiting. Step into the dome and finish what you started.\u003c\/p\u003e","brand":"Electronic Arts","offers":[{"title":"Default Title","offer_id":34943300300,"sku":"PC_9797229772_DL_GL","price":18.29,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-crysis-3-pc-game.jpg?v=1788983449"}],"url":"https:\/\/www.pjsgames.com\/en-de\/collections\/crytek.oembed","provider":"PJ's Games","version":"1.0","type":"link"}