{"title":"Visceral Games","description":"\u003cp\u003eVisceral Games spent its entire existence inside Electronic Arts, beginning life in 1998 as EA Redwood Shores when the publisher relocated its headquarters from San Mateo to the Redwood Shores district of Redwood City, California. The studio's debut was Future Cop: LAPD that same year, but for most of its first decade it served as one of EA's dependable licensed-property workhorses, producing Tiger Woods PGA Tour entries from 1999 through 2006, a run of James Bond 007 titles between 2001 and 2005, and a 2006 open-world adaptation of The Godfather. That reputation changed under Glen Schofield, the studio's Vice President and General Manager, who pushed the team toward original intellectual property and delivered Dead Space in 2008, a science fiction survival horror game that turned a derelict mining ship, strategic dismemberment and a wordless engineer named Isaac Clarke into one of the most respected new franchises of its console generation. The critical reception was strong enough that in 2009 EA renamed the team Visceral Games and moved it out of the EA Games label to stand as its own division, the company's first studio organized around a genre rather than a product line.\u003c\/p\u003e\n\u003cp\u003eThe Visceral years produced a compact but distinctive catalog: Dead Space Extraction and The Godfather II in 2009, Dante's Inferno in 2010, Dead Space 2 in 2011, and in 2013 both Dead Space 3 and Army of Two: The Devil's Cartel, the latter built with the Visceral Montreal satellite. Two supporting studios opened in 2009 and closed within a few years, Visceral Melbourne on September 19, 2011 and Visceral Montreal on February 21, 2013, as EA consolidated its development footprint. From 2013 the main studio took on two large projects at once. The first was Battlefield Hardline, a cops-and-robbers reinterpretation of DICE's military shooter developed with the Swedish studio on its Frostbite engine, which shipped in March 2015 with a heist-driven campaign and a police-versus-criminals multiplayer suite. The second was a Star Wars action-adventure codenamed Ragtag, led by creative director Amy Hennig, the writer behind the first three Uncharted games, who joined in 2013 to build a character-driven heist story in that universe. EA closed Visceral Games on October 17, 2017, when it employed roughly 80 people, stating that the Star Wars project's design needed to change direction and transferring it to EA Worldwide Studios. For players today the studio's name still signals a particular blend of cinematic pacing, mechanical precision and willingness to take an established series somewhere unexpected, and this collection gathers every Visceral-developed title we carry, starting with Battlefield Hardline for PC on the EA app.\u003c\/p\u003e\n","products":[{"product_id":"battlefield-hardline-pc-download","title":"Battlefield Hardline","description":"\u003cp class=\"lead\"\u003eBattlefield Hardline takes the series off the battlefield and onto the streets. Developed by Visceral Games with DICE, it swaps tanks and trenches for bank vaults, muscle cars and helicopters, pitting cops against criminals in 64-player multiplayer while a separate single-player campaign follows Miami detective Nick Mendoza into the middle of a drug war. Strategy, speed and story are the three pillars, and each one gets a Battlefield-scale treatment.\u003c\/p\u003e\n\n\u003ch2\u003eA Campaign Cut Like a Crime Drama\u003c\/h2\u003e\n\u003cp\u003eThe single-player campaign is structured as a season of television. Each of its ten episodes opens with a \"previously on\" recap and closes on a cliffhanger, and the story moves from Miami's drug corners out to the desert as Nick Mendoza and his partner Khai Minh Dao pull on a thread that leads much closer to home than either expected. It is a detective story first, with the corruption, double-crosses and betrayals of a good crime show, and the shooting serves the plot rather than the other way around.\u003c\/p\u003e\n\u003cp\u003eHow you play each episode is up to you. Flashing your badge lets you freeze and arrest suspects instead of shooting them, and a scanner tags evidence and identifies wanted targets worth taking alive. Play it quiet and you can clear whole areas with takedowns and arrests, or grab a shotgun and turn a warehouse into a firefight. Both approaches are valid, and both are rewarded with new gear.\u003c\/p\u003e\n\n\u003ch2\u003eCops vs. Criminals Multiplayer\u003c\/h2\u003e\n\u003cp\u003eMultiplayer is where Hardline reinvents the Battlefield formula. Alongside familiar Conquest and Team Deathmatch rounds, the game's signature modes are built around a heist and the chase that follows it.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eHeist\u003c\/dt\u003e\n\u003cdd\u003eCriminals crack a vault and try to move the loot to an extraction point while the police lock the area down. Every round becomes a rolling standoff of breaching charges, getaway routes and last-second interceptions.\u003c\/dd\u003e\n\u003cdt\u003eBlood Money\u003c\/dt\u003e\n\u003cdd\u003eBoth teams race for a central pile of cash and then have to protect what they carry back to their own vault. Stealing from the other side's stash is fair game, so leads are never safe until the round ends.\u003c\/dd\u003e\n\u003cdt\u003eHotwire\u003c\/dt\u003e\n\u003cdd\u003eThe objectives are cars. Hold marked vehicles and keep them moving at speed to score, which turns the whole map into a high-speed pursuit with passengers leaning out of windows and helicopters overhead.\u003c\/dd\u003e\n\u003cdt\u003eRescue and Crosshair\u003c\/dt\u003e\n\u003cdd\u003eSmall, tense competitive rounds with no respawns. In Rescue a SWAT team has to extract hostages from criminal hands; in Crosshair the police escort a VIP who is also a fully armed player.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eBuilt for the Chase\u003c\/h2\u003e\n\u003cp\u003eHardline's tools match its setting. The grappling hook and zipline open up rooftops and windows that would otherwise be dead ends, letting a crew reach a vault from above or slip out of a cordon. Sedans, muscle cars, motorcycles and armored vans replace tanks, and a good driver matters as much as a good shot. The four classes still cover the Battlefield roles, but with gadgets like tasers, sabotage tools, breaching charges and body armor that suit a police standoff rather than a war.\u003c\/p\u003e\n\u003cp\u003eFrostbite's destruction is fully in play. Cover breaks apart under sustained fire, interiors crumble, and each map has its own large-scale set piece, from a construction crane crashing down across the streets of Downtown to floodgates and collapsing structures elsewhere, that permanently changes how the round plays.\u003c\/p\u003e\n\n\u003ch2\u003eVisceral Games Behind the Wheel\u003c\/h2\u003e\n\u003cp\u003eThis is the studio behind Dead Space, and it shows in the campaign's pacing and its willingness to let quiet stretches build tension before things go loud. DICE provided the multiplayer foundation and the Frostbite engine, so the gunplay, vehicle handling and scale feel like Battlefield even while the subject matter does not. The result is the one entry in the series that plays like a heist film, and it remains distinct from everything that came before or after it.\u003c\/p\u003e\n\u003cp\u003ePut on the badge or plan the score. Either way, the getaway starts the moment you load in.\u003c\/p\u003e","brand":"Electronic Arts","offers":[{"title":"Default Title","offer_id":37342767052,"sku":"PC_10257410572_DL_GL","price":25.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-battlefield-hardline-pc-ea-app-game.jpg?v=1789596891"}],"url":"https:\/\/www.pjsgames.com\/collections\/visceral-games.oembed","provider":"PJ's Games","version":"1.0","type":"link"}