{"title":"Quick-Time Events","description":"\u003cp\u003eA quick-time event is the moment a game hands the cutscene back to you. The camera is doing the work, the animation is already in motion, and a prompt appears: press this, press it now, or hold and keep holding while the character strains against whatever is about to kill them. Shenmue gave the technique its name in 1999, though the idea goes back to the laserdisc arcade cabinets of the early eighties, where the whole game was a reel of animation waiting for the right input at the right frame. The purpose has stayed the same ever since, which is to let a game stage something far beyond what its normal controls could express while keeping your hands on it.\u003c\/p\u003e\n\n\u003cp\u003eThe hallmarks are a prompt tied to a specific beat rather than a menu, a short window that asks for timing instead of planning, and a consequence that plays out as animation rather than a health bar ticking down. Some games use them sparingly, for a boss finisher or a scripted escape. Others build entire scenes around them, where a conversation, a chase or a fight is carried by a chain of prompts and a missed input rewrites what happens next rather than simply resetting you. They turn up most often in cinematic action games, survival horror and narrative adventures, and modern releases increasingly let you soften them, extend the window or switch them off outright.\u003c\/p\u003e\n\n\u003cp\u003eThis collection gathers the titles in our catalog that carry the quick-time events tag, from set-piece action and horror to story-driven adventures where the prompt is the choice. If you like a game that occasionally leans in and asks whether you were paying attention, start here.\u003c\/p\u003e","products":[{"product_id":"resident-evil-6-pc-download","title":"Resident Evil 6","description":"\u003cp class=\"lead\"\u003eResident Evil 6 takes one outbreak and tells it four times over. The C-virus surfaces in North America, tears through the war-torn Eastern European state of Edonia and reaches the Chinese city of Lanshiang, and each stage of that collapse belongs to a different pair of agents. Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong are working the same catastrophe from four angles, and the game is built so their paths keep crossing.\u003c\/p\u003e\n\n\u003ch2\u003eFour campaigns, one outbreak\u003c\/h2\u003e\n\n\u003cdl\u003e\n\u003cdt\u003eLeon S. Kennedy and Helena Harper\u003c\/dt\u003e\n\u003cdd\u003eThe thread closest to classic Resident Evil, and the one that opens with the outbreak reaching American soil. Tight interiors, limited light and slow-building dread carry most of it, with the zombies coming in numbers rather than one at a time.\u003c\/dd\u003e\n\u003cdt\u003eChris Redfield and Piers Nivans\u003c\/dt\u003e\n\u003cdd\u003eThe military campaign, fought as BSAA operators against the J’avo in Edonia and later in Lanshiang. This is the loudest of the four threads, built around squad firefights, heavier weapons and enemies that keep mutating as you shoot them.\u003c\/dd\u003e\n\u003cdt\u003eJake Muller and Sherry Birkin\u003c\/dt\u003e\n\u003cdd\u003eThe chase. Jake carries something the people behind the C-virus want, so the pair spend their campaign being pursued by the Ustanak, an enemy that keeps coming back long after you think it has been dealt with.\u003c\/dd\u003e\n\u003cdt\u003eAda Wong\u003c\/dt\u003e\n\u003cdd\u003eA solo campaign that runs alongside the other three and answers what they leave open. It leans on infiltration and information rather than firepower, and it reads very differently once you have finished the other three threads.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eCrossover and co-op\u003c\/h2\u003e\n\n\u003cp\u003eEvery campaign except Ada’s supports two-player co-op, on one screen or online, so you and a partner take one pair of agents through a full story. The Crossover mechanic is what makes the structure more than four separate games: at the points where two narratives meet, up to four players can fight the same encounter together, and some stages swap the usual partnerships so you are covering someone else’s back for a while.\u003c\/p\u003e\n\n\u003ch2\u003eWhat the C-virus makes\u003c\/h2\u003e\n\n\u003cp\u003eThe C-virus does not produce one enemy type. Zombies are the familiar face of it, but the J’avo change shape as they take damage, Chrysalids hatch into something worse, and later encounters mix all of it together. Learning which threat in a room needs to die first is most of the difficulty.\u003c\/p\u003e\n\n\u003ch2\u003eControls that keep you moving\u003c\/h2\u003e\n\n\u003cul\u003e\n\u003cli\u003eThe redesigned control scheme lets you shoot while moving, slide, roll in any direction and take cover, which changes how a crowd of zombies is handled compared to the earlier games in the series.\u003c\/li\u003e\n\u003cli\u003eMelee is a real option rather than a last resort. Counters and finishers matter when ammunition runs low, and they keep close-quarters fights readable instead of hopeless.\u003c\/li\u003e\n\u003cli\u003eThe Character Skill system spends skill points on faster reloads, improved firepower or a larger health bar, so two players can build the same agent to suit very different habits.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eBeyond the campaigns\u003c\/h2\u003e\n\n\u003cp\u003eAgent Hunt turns the game around and lets you join another player’s session as a zombie, a J’avo or another C-virus mutation, hunting the human characters instead of playing one. The Mercenaries returns for timed score attack runs, The Mercenaries No Mercy packs in twice as many enemies, and seven additional stages that were sold as DLC elsewhere are included here, unlocked through achievements. Free Left 4 Dead 2 crossover content adds its survivors and Infected to No Mercy.\u003c\/p\u003e\n\n\u003cp\u003eStart with whichever agent you like, bring someone along for the ride, and see how much of the outbreak you can piece together before the other three campaigns fill in the rest.\u003c\/p\u003e","brand":"Capcom","offers":[{"title":"Default Title","offer_id":39501101452,"sku":"PC_10649882188_DL_GL","price":18.29,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-resident-evil-6-pc-game.jpg?v=1788462402"}],"url":"https:\/\/www.pjsgames.com\/collections\/quick-time-events.oembed","provider":"PJ's Games","version":"1.0","type":"link"}