{"title":"EA Los Angeles","description":"\u003cp\u003eEA Los Angeles began life as DreamWorks Interactive, founded on March 22, 1995 by Alan Hartman, Glenn Entis and John A. S. Skeel as a 50\/50 joint venture between DreamWorks SKG and Microsoft. Each partner invested $30 million, and the team was split between Los Angeles and Redmond, Washington. The studio's defining moment came in 1999 with Medal of Honor, a World War II shooter conceived by Steven Spielberg that approached the war with a gravity few console games had tried, and that began a series that paved the way for the military shooters that followed. Electronic Arts acquired the studio on February 24, 2000, for a reported $10 million, and renamed it EA Los Angeles. Its first release under the new name, Medal of Honor: Underground, continued the series it had created. On August 6, 2003, the studio moved from Bel Air to Playa Vista. That same year it merged with EA Pacific and took in staff from the recently closed Westwood Studios, the team that created Command \u0026amp; Conquer. The series came to EA Los Angeles along with those developers.\u003c\/p\u003e\n\u003cp\u003eFrom 2003 to 2010, EA Los Angeles was the home of Command \u0026amp; Conquer and carried the real-time strategy series forward with releases including Command \u0026amp; Conquer 3: Tiberium Wars and Red Alert 3. The Tiberium saga ended with Command \u0026amp; Conquer 4: Tiberian Twilight in March 2010. It brought Kane's long war between the Global Defense Initiative and the Brotherhood of Nod to a close and replaced traditional base building with the Crawler, a mobile base that changed how the series played. In July 2010 the studio was rebranded Danger Close Games to lead the Medal of Honor reboot released that year, and it followed with Medal of Honor: Warfighter in October 2012. After Warfighter's poor reception, EA put the Medal of Honor series out of rotation and closed the studio on January 30, 2013. Its senior staff formed the core of DICE LA in May 2013, and that team later became Ripple Effect Studios, an EA studio in Los Angeles that works on Battlefield. For strategy players, the studio's legacy is the final chapter of the Tiberium story, and Command \u0026amp; Conquer 4: Tiberian Twilight is available here for PC through the EA app.\u003c\/p\u003e","products":[{"product_id":"command-conquer-4-tiberian-twilight-pc-download","title":"Command \u0026 Conquer 4: Tiberian Twilight","description":"\u003cp class=\"lead\"\u003eCommand \u0026amp; Conquer 4: Tiberian Twilight brings the Tiberium saga to a close. It is the year 2062. The alien crystal behind decades of war between the Global Defense Initiative and the Brotherhood of Nod is close to making Earth uninhabitable. Then Kane, Nod's prophetic leader, comes out of seclusion with a message for GDI: he has developed a system that could control Tiberium and harness its power. What follows is the final chapter of a story that began with the original Command \u0026amp; Conquer in 1995.\u003c\/p\u003e\n\u003ch2\u003eThe Last Chapter of the Tiberium Saga\u003c\/h2\u003e\n\u003cp\u003eTiberian Twilight is built to answer questions the series spent fifteen years raising. Kane is at the center of it. Joe Kucan plays him once again in the live-action cutscenes that have defined Command \u0026amp; Conquer from the start, and this time his long game plays out in full. You can follow the story from either side, with separate GDI and Nod campaigns that show how each faction faces the end of the Tiberium era and what Kane intends to do with it.\u003c\/p\u003e\n\u003ch2\u003eThe Crawler and Three Classes of Command\u003c\/h2\u003e\n\u003cp\u003eFor this final entry, EA Los Angeles set aside traditional base building and resource harvesting. In their place is the Crawler, an all-in-one mobile base that produces your forces and can pack up and redeploy across the battlefield. Your headquarters moves with the fight instead of anchoring you to one corner of the map. Every Crawler you deploy for GDI or Nod belongs to one of three classes:\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eOffense\u003c\/dt\u003e\n\u003cdd\u003eA frontline class built around heavy ground forces and direct assault. It is the natural choice when you want to push into enemy territory, break through defensive lines and keep up the pressure until the objective is yours.\u003c\/dd\u003e\n\u003cdt\u003eDefense\u003c\/dt\u003e\n\u003cdd\u003eThe only class that can build structures, from turrets to fortifications, within the limits of the power available to it. Defense players dig in, hold ground and turn a contested position into something the enemy has to pay heavily to take back.\u003c\/dd\u003e\n\u003cdt\u003eSupport\u003c\/dt\u003e\n\u003cdd\u003eA class built on specialized units and powers that strengthen the rest of your force, whether you are covering a teammate or backing up your own assault. Support rewards players who read the battlefield carefully and act at exactly the right moment.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\u003cp\u003eIf your Crawler is destroyed, or you choose to self-destruct it, you can return as a different class. That lets you change your whole approach mid-battle as the fight develops.\u003c\/p\u003e\n\u003ch2\u003eExperience That Builds Your Arsenal\u003c\/h2\u003e\n\u003cp\u003eTiberian Twilight rewards aggression. The more enemies you destroy, the more experience points you earn, and that experience upgrades your faction and unlocks powerful new units and weapons. Progress belongs to your faction rather than to a single mission, so every battle adds to the army you bring into the next one, and each class's roster grows as you rank up.\u003c\/p\u003e\n\u003ch2\u003eCampaigns, Co-op and Multiplayer\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eSingle-player campaigns:\u003c\/strong\u003e separate GDI and Nod campaigns carry Kane's story to its conclusion, with missions that put the Crawler and the class system to work in story-driven battles across a Tiberium-ravaged Earth.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCo-op campaigns:\u003c\/strong\u003e both the GDI and Nod campaigns can also be played with a second player. Two commanders split the battlefield, combine their classes to cover each other's weaknesses and see Kane's story through side by side.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOnline multiplayer:\u003c\/strong\u003e up to 10 players face off in 5-versus-5 objective matches, fighting for Tiberium Control Network nodes. Coordinating Offense, Defense and Support across the team decides who holds the map.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSkirmish:\u003c\/strong\u003e traditional skirmish matches against AI opponents let you try every class for both factions, experiment with different ways of using the Crawler and sharpen your tactics at your own pace before you take them online.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eEvery mode, including the single-player campaigns, requires an EA account and a persistent internet connection.\u003c\/p\u003e\n\u003cp\u003eIf you have followed Kane since the first Tiberium war, or you want to see how one of strategy gaming's defining stories ends, Tiberian Twilight is where it all comes together. Deploy your Crawler, choose your class and take your place in the final battle for Earth.\u003c\/p\u003e","brand":"Electronic Arts","offers":[{"title":"Default Title","offer_id":34655144780,"sku":"PC_9741404300_DL_GL","price":17.29,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-command-conquer-4-tiberian-twilight-pc-ea-app-game.jpg?v=1790286686"}],"url":"https:\/\/www.pjsgames.com\/collections\/ea-los-angeles.oembed","provider":"PJ's Games","version":"1.0","type":"link"}