{"title":"CI Games","description":"\u003cp\u003eCI Games began in 2002 as City Interactive, formed in Poland through the merger of three companies - Lemon Interactive, We Open Eyes and Tatanka - and spent its early years working as both a developer and a distributor of budget-priced games. In 2007 it consolidated with Oni Games, a publisher created alongside City Interactive in 2002, and with Detalion Art, an adventure game studio founded by Roland Pantoła and colleagues who had left LK Avalon; the same year the company completed its initial public offering on the Warsaw Stock Exchange. The decisive turn came in 2008, when management discontinued the budget range to pursue bigger productions. Sniper: Ghost Warrior (2010) marked that repositioning, and by mid-2011 roughly 150 staff were working across the Warsaw headquarters and studios in Rzeszów, Katowice, Poznań and Guildford. The development division adopted the CI Games name in 2012 and the whole company rebranded as CI Games in 2013, closing the book on the budget-label era.\u003c\/p\u003e\n\u003cp\u003eThe rebrand was followed by the company's most ambitious year. Enemy Front (2014) carried its shooter craft into the resistance fighting of World War II, and Lords of the Fallen, released on October 28, 2014 for PC, PlayStation 4 and Xbox One, was co-developed with Frankfurt's Deck13 under director Jan Klose and producer Tomasz Gop, with CI Games publishing and Bandai Namco Games handling the physical North American console versions. It passed 900,000 copies sold by May 2015 and stands as one of the earliest attempts by an established studio at the deliberate, punishing action RPG combat that Dark Souls had made famous; Steam now lists it as Lords Of The Fallen 2014 to set it apart from the reboot. Sniper Ghost Warrior 3 (2017) sold over one million copies, but its difficult production led to a February 2018 downsizing to about 30 people, after which the company rebuilt around Sniper Ghost Warrior Contracts (2019) and Contracts 2 (2021), launched the United Label indie publishing division in January 2019, and grew past 140 staff in 2020-2021. The new Lords of the Fallen from subsidiary studio Hexworks arrived on October 13, 2023, though a 10% workforce reduction in January 2024 and a further 30 cuts that May followed, and Lords of the Fallen II is announced as the next entry. Still headquartered in Warsaw under CEO Marek Tymiński and listed on the Warsaw Stock Exchange, CI Games remains the Polish publisher behind two distinct disciplines: the long-range patience of the Sniper Ghost Warrior series and the unforgiving swordplay of Lords of the Fallen.\u003c\/p\u003e\n","products":[{"product_id":"lords-of-the-fallen-digital-deluxe-edition-steam-cd-key","title":"Lords of the Fallen - Digital Deluxe Edition - 2014","description":"\u003cp class=\"lead\"\u003eLords of the Fallen (2014) hands the fate of humanity to the one man nobody would choose to save it. Harkyn is a convicted criminal, his crimes tattooed across his face, released from prison only because the god Adyr and his Rhogar legions have broken back into the human realm and no one else is left to stop them. Co-developed by CI Games and Deck13, this is a dark fantasy action RPG built around heavy, deliberate melee combat, devastating boss encounters and a world that punishes carelessness. The Digital Deluxe Edition pairs the full game with a 96-page concept Artbook and a World Map of the human and demonic realms.\u003c\/p\u003e\n\n\u003ch2\u003eA Sinner Sent to Face a God\u003c\/h2\u003e\n\u003cp\u003eMillennia ago, three powerful beings known as the Judges led mankind in rebellion against Adyr, casting the tyrant god and his monstrous Rhogar army into a distant dimension. Humanity built a new order on that victory, one so unforgiving that no sin is ever pardoned and redemption simply does not exist. Now Adyr is clawing his way back, and his generals, the Lords of the Fallen, are carving a bloody path for his return.\u003c\/p\u003e\n\u003cp\u003eHarkyn is released into this crisis alongside his mentor Kaslo, and the story that follows asks whether a man society has already condemned can earn something the world refuses to offer. Choices along the way shape how events unfold, and some of them carry consequences you will not see coming. The journey takes Harkyn from crumbling tower tops and ancient burial grounds to the heart of the Rhogar dimension itself.\u003c\/p\u003e\n\n\u003ch2\u003eCombat That Rewards Patience\u003c\/h2\u003e\n\u003cp\u003eEvery swing of a hammer, axe or claw commits Harkyn to its full animation, so this is a game about reading an enemy, managing stamina and choosing the right moment rather than mashing through. Blocks, parries and rolls all cost resources, armor weight changes how quickly you move, and a single mistimed attack against the wrong opponent can end a run. It is demanding in the Soulslike tradition, but it is also fair, and the feeling of finally taking down an enemy that has killed you a dozen times is the whole point.\u003c\/p\u003e\n\u003cp\u003eMagic bolsters your steel rather than replacing it. Spells drawn from your chosen school open up openings, buy space or hit hard when a fight turns, and the XP you earn from every kill upgrades the spells and attributes you actually rely on. One twist worth knowing: the longer you go without banking experience at a checkpoint, the higher your XP multiplier climbs, which turns every push deeper into the level into a genuine gamble.\u003c\/p\u003e\n\n\u003ch2\u003eBuild Harkyn Your Way\u003c\/h2\u003e\n\u003cp\u003eNine starting combinations come from pairing one of three armor classes with one of three magic schools, and each plays noticeably differently through the opening hours and beyond.\u003c\/p\u003e\n\u003cdl\u003e\n\u003cdt\u003eWarrior\u003c\/dt\u003e\n\u003cdd\u003eHeavy armor and the stamina to swing the biggest hammers and greatswords in the game. Slower on the roll but able to absorb hits that would flatten a lighter build, this is the class for players who prefer to stand their ground and trade blows.\u003c\/dd\u003e\n\u003cdt\u003eCleric\u003c\/dt\u003e\n\u003cdd\u003eMedium armor and a balanced kit that leans on staves and supporting spells. A comfortable all-rounder for players who want the option to fight at range, heal through a rough patch or bolster their attacks before committing to a boss.\u003c\/dd\u003e\n\u003cdt\u003eRogue\u003c\/dt\u003e\n\u003cdd\u003eLight armor, fast movement and quick weapons such as daggers and claws. Rogue builds live on dodging and precise punishment of enemy recovery windows, rewarding players who would rather never get hit than tank the damage.\u003c\/dd\u003e\n\u003cdt\u003eMagic schools: Brawling, Deception and Solace\u003c\/dt\u003e\n\u003cdd\u003eEach school offers a distinct set of spells to develop with XP. Brawling favors direct force and stagger, Deception centers on misdirection and decoys that pull enemy attention, and Solace focuses on protection and sustain for longer fights.\u003c\/dd\u003e\n\u003c\/dl\u003e\n\n\u003ch2\u003eThe Lords of the Rhogar Army\u003c\/h2\u003e\n\u003cp\u003eOrdinary Rhogar soldiers will test you, but the Lords are on another scale entirely. These towering generals of Adyr's army are the game's signature encounters: multi-phase battles against enormous, heavily armored foes where each has its own tells, its own arena and its own way of punishing a lapse in attention. Learning a Lord's patterns and finally executing a clean kill is as satisfying as combat gets in this genre.\u003c\/p\u003e\n\u003cp\u003eBetween those fights, the world itself is worth the effort of exploring. Labyrinthine paths loop back on themselves, hidden passages conceal rare weapons and armor, and the most powerful items of legend are tucked away where only the most dedicated players will find them. Loot is not the only thing waiting in the dark corners, so treat every new doorway with respect.\u003c\/p\u003e\n\n\u003ch2\u003eWhat the Digital Deluxe Edition Includes\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003eThe complete Lords of the Fallen (2014) base game, spanning both the human realm under siege and the demonic dimension the Rhogar call home, with all nine starting class combinations and the Lords Harkyn must face on his way to Adyr.\u003c\/li\u003e\n\u003cli\u003eThe Lords of the Fallen Artbook, a 96-page digital collection of concept art covering the game's locations, the Rhogar Lords and their minions, and the armor, weapons and items Harkyn wields against them.\u003c\/li\u003e\n\u003cli\u003eThe Lords of the Fallen World Map, a digital map charting both the human and demonic realms, a handy companion for anyone who wants to see how the game's interconnected regions fit together.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cp\u003eAdyr is coming back whether the world is ready or not, and the only man standing in his way is one it already threw away. Pick up your weapon, learn its weight, and find out whether a sinner can earn his redemption through the fires of battle.\u003c\/p\u003e","brand":"CI Games","offers":[{"title":"Default Title","offer_id":12417858109526,"sku":"PC_1353241428054_DL_GL","price":6.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0875\/3268\/files\/card-lords-of-the-fallen-digital-deluxe-edition-2014-pc-steam-game.jpg?v=1789263541"}],"url":"https:\/\/www.pjsgames.com\/collections\/ci-games.oembed","provider":"PJ's Games","version":"1.0","type":"link"}